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Entries Tagged as 'Developers'

Crispy Minute on East India Company

August 12th, 2009 · 11 Comments · Crispy Gamer, Paradox, Review

I had no idea I was rocking like that. Wow. I look kind of crazy. I’ve said before how much I love what Crispy is doing with most of its short videos, and this was a lot of fun to shoot. There’s about 20 minutes on the cutting room floor, because the cameraman, John Teti, […]

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Civ Rev on iPhone

August 11th, 2009 · 4 Comments · Firaxis, Interview

I guess it makes sense to port a relatively simple TBS like Civilization Revolution to the iPhone. If you want the full skinny, Chris Remo has a conversation with the game’s producer, Jason Bergman, over at Gamasutra. This is such an insane project because we’re putting out so much gameplay to a platform where we’re […]

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1998 Age of Empires Post Mortem

August 11th, 2009 · 1 Comment · Design, Ensemble

Game, Set, Watch is one of my favorite blogs and this old post mortem is another reason why. We played our own game. While this may sound simple, it’s very important. Throughout the development process, every person in the company not only play tested, but played AoE with the purpose of having fun. As a […]

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Meet the Demon Assassin

August 10th, 2009 · 1 Comment · Gas Powered Games, Preview

Stardock has posted some of the details on the new demigod in Demigod. I really need to play this again.

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Hearts of Iron 3 review

August 10th, 2009 · 12 Comments · Crispy Gamer, Paradox, Review, WW2

I was out of town for a long weekend. Caught a show in NY, met up with some of my Crispy Gamer colleagues, shot a video with them, etc. In the meantime, Crispy Gamer published my review of Hearts of Iron 3, which I love. There are problems with the game. There is some slowness […]

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Three Moves Ahead Episode 24 – Making A Buck

August 5th, 2009 · 14 Comments · Business Sim, Paradox, Podcast, Three Moves Ahead

East India Company and other trading themed games take center stage this week. Listen as a full panel talks about where Nitro’s sailing business sim stands and falls. Is it possible to make cargo interesting? Are trading games pointless with a computer opponent? Listen here. RSS here. Subscribe on iTunes. Tom’s final Fidgit diary on […]

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