Flash of Steel header image 4

Entries Tagged as 'WW2'

Three Moves Ahead Episode 200: Tapping Past Bastogne

January 7th, 2013 · Comments Off on Three Moves Ahead Episode 200: Tapping Past Bastogne · Mobile, Podcast, Three Moves Ahead, Wargames, WW2

I’ve already written about why I like Battle of the Bulge so much. And if you haven’t caught Bruce’s review over at Quarter to Three you should do that. This week on the show we talk about Shenandoah’s masterpiece again, with regular Julian Murdoch. There’s a lot of talk about the relative merits of the […]

[Read more →]

Tags:

Battle of the Bulge: Tablet Style

December 30th, 2012 · 12 Comments · Mobile, Wargames, WW2

I could just say “Go and buy this game”, but I am not really in the consumer recommendation business and this isn’t really a review. And, honestly, a lot of people will take a lot of time before Shenandoah’s Battle of the Bulge finally clicks in that special part of the body that wargamers or […]

[Read more →]

Tags:

Three Moves Ahead Episode 198: The Kessel Run

December 11th, 2012 · Comments Off on Three Moves Ahead Episode 198: The Kessel Run · Matrix, Podcast, Three Moves Ahead, Wargames, WW2

I bailed on this show at the last minute because I would not have had much to add and I haven’t touched Gary Grigsby’s War in the East in ages. Good thing I did since no way would I want to get in the way of Rob and Bruce sharing their opinions and experiences with […]

[Read more →]

Tags:

Planes vs. Nazis: Blitz on iPad

March 7th, 2012 · 10 Comments · WW2

It’s weird when someone directly addresses a game design question you’ve been puzzling over, but never thought would be answered. Last year, I wrote a series of articles about simulation, Gary Grigbsy’s Eagle Day, and the Battle of Britain. I started out wondering how you’d ever make a casual Euro out of something like the […]

[Read more →]

Tags:

Unity of Command: Early Impressions

December 15th, 2011 · 10 Comments · Wargames, WW2

We’ll have a full chat about the game on the podcast later, I’m sure, but right now I want to state that Unity of Command is the intro wargame that Panzer Corps should have been. In many ways, Unity is the anti-War in the East. Both deal with the Eastern Front in WW2, but Unity […]

[Read more →]

Tags:

The Irrelevance of World War 2

November 29th, 2010 · 15 Comments · Design, WW2

Nothing like a provocative title to get the readers, I always say. As I play through the year’s good and great games and try to figure out which ones deserve which awards, I keep coming back to RUSE, a game that could be the biggest surprise of 2010 or the biggest underperformer of 2010 or […]

[Read more →]

Tags: