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Be Careful What You Say

October 28th, 2007 by Troy Goodfellow · CGW, Electronic Arts, Maxis

A few months ago I wrote a piece on games journalism for The Escapist. Not a bad little article, though it didn’t turn out as well as I would have liked. In it, I had a throwaway line about how the success of The Sims is still a story but no one seems to be interested in it because the games are more than a few years old. Where’s the story on how this franchise keeps going?

I never expected anyone to call me on it, but Games for Windows editor Shawn Elliott did. “Great idea. Why don’t you write it for us?” Me and my big mouth. Fortunately, EA’s Sims division, the official community, a former student and some random internet strangers made sure that I had lots to write about. It was a hard story to put together in many ways because the community is both really big and really tight. And I wanted to write about people who are outside that community, too, since whatever game community you see online is generally a tiny fraction of what’s going on.

My 2000 word feature on The Sims and the community it has generated (Feeding the Juggernaut) can be found in the November issue of Games for Windows magazine. My copy still hasn’t arrived, but I can see by the online table of contents that it has been printed.

The larger lesson is that if you use a public space to ask for something to be done, someone will ask you to do it. Coincidentally, this is my first feature story for a print publication. Like everything I’ve written, I’m still not totally pleased with it but that’s the nature of the beast.

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Did I mention I hate the console wars?

October 26th, 2007 by Troy Goodfellow · Maxis

Will Wright has to be one of the best interviews on the planet. He’s open about what he thinks, is always thought-provoking and has the appearance of a man who effortlessly walks the line between genius and madness. The Guardian has recently published a brief interview with the Man from Maxis and it doesn’t disappoint.

You know what does disappoint? The first news blurbs about this interview frame it entirely in the context of the console war. From Shack News, “Spore Confirmed for Wii” and the post continues to talk about platform viability. From Voodoo Extreme: “Will Wright Worships Wii.

Me? I find these sentences more interesting.

“From a kid’s point of view gaming feels somewhat subversive.”

“I think we culturally disconnect the concepts of play and education, when play really is education and that’s how we developed it evolutionarily.”

“There are a lot of little things that we’ve achieved that I didn’t think we would – things like procedural music, with computers composing music on the fly.”

“…as a game designer I’d rather work in an area that is under-represented.”

Of course, “Will Wright thinks like an adult” is a much less sexy headline.

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In the meantime…

October 25th, 2007 by Troy Goodfellow · Blogs, Indie Games

I’m waiting for my review of Armageddon Empires to be uploaded before I say any more about what is probably the most surprising game of the year. But until then, please use the interim to read developer Vic Davis’s blog. It has the usual indie developer stuff (here’s what we’re working on, here’s a patch schedule, etc.) but the real gems are the posts here and there on general game design. Why use random events? How do you balance a game where a leader becomes unstoppable?

And, one of my pet topics, counterfactuals in historical games.

He doesn’t allow comments, still you should bookmark it. Not everything on the internet is interactive, you know.

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EU: Rome Beta Open

October 25th, 2007 by Troy Goodfellow · Ancients, Paradox

If you want to help guide the design of Paradox’s upcoming Europa Universalis: Rome (please change that title…), you have three weeks to register for the closed beta test.

I will not be applying because, a) I will find it impossible to stay silent if they resist my calls to reduce the importance of religion, (b) beta testing is a lot of work, and (c) it will be easier to cover the development of the game here if I don’t have to keep quiet about what’s going on behind closed doors.

There will, naturally, be lots of applicants and I know that many of my readers are Paradox fans. So apply before the registration window closes on November 15.

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Budgetary Decisions

October 24th, 2007 by Troy Goodfellow · Me

I’m faced with the Kingdoms expansion to Medieval 2, Opposing Fronts for Company of Heroes and Asian Dynasties for Age of Empires III on the strategy front. Then I have Mask of the Betrayer and Witcher on the RPG side. What is a man to do? Limited money to spend so how should I spend it?

Like an idiot of course and drop sixty bucks on War and Imperialism in Republican Rome: 327-70 B.C. by William Harris and Arthur Eckstein’s Senate and General. Books instead of games. Goes to show where my priorities are.

At least I can make the excuse of knowing Dr. Eckstein. And there’s a remote chance of review copies of one or two of those games showing up. But maybe I chose the wrong hobby to turn into a job.

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Unintended Consequences

October 22nd, 2007 by Troy Goodfellow · Creative Assembly, Design, Modding

For the last week or so I’ve been playing the Europa Barbarorum mod for Rome: Total War. Like many mods, it aims for realism before anything else, even to the point of giving each faction an overly “correct” name. Greeks, for example, are the Koinon Hellenon. The “rebel” controlled cities are given the somewhat anachronistic name of Eleutheroi – a term properly used for independent Greek cities, not Numidians, Celts and Germans.

The mod is veryy good. Costs are increased so it’s harder to replace decimated armies. Instead of a single Roman military reform, there is a series of them, and the reforms change not only unit types, but which units can be built in which territories. You won’t be raising legions in 3rd century BC Qart-Hadsasht/Carthage, for example. For those of you complained about the speed of Rome‘s battles, those in EB move at a slower pace. There is enough money to do a few big things each turn, but you won’t be rolling in cash until you have a sizeable empire. And there are a lot more pacifying buildings to reduce squalor, unrest and other things that made vanilla Rome a little unsatisfying at times.

But there are a couple of unintended consequences to some of the changes that make me already a tiny bit nostalgic for vanilla Rome.

First, custom battles. I love doing custom battles. Set up the Egyptians against the Pontines and see whose chariots win out. But in EB, the custom battle menu has every conceivable unit in the menu. If I want to have a Roman army, it’s very difficult to pick out the legions I want in the mess of mercenaries, Gallic swordsmen and Greek peltasts. If I randomize the army there’s a good chance it will spend the coin on non-Roman troops because, in certain cities in the campaign, Rome will depend on local troops. I still don’t know what a good coin level is, either. With the default 10000 bucks, you’ll be lucky to get a general and three of his friends.

But this is a minor thing. EB is a campaign mod and the wide range of available units will make it easier to get the right fit in historical battles. I still have vanilla installed somewhere, so if I need a rapid battle fix, that’ll do.

A more serious unintended consequence is the AI’s new reluctance to take on the independent cities. Each of these cities starts with a good sized defense force, big enough that it’s entirely possible you will take two cracks at conquering it unless you show up with overwhelming power. In vanilla Rome, the independent cities were defended by enough soldiers to require an effort, but not so strong that the AI controlled factions won’t think about expanding at their expense.

But if you give the independent cities too many troops, they become a very risky proposition for the AI. Enemy factions will happily declare war on you – that’s their job. But by being overly cautious in attacking the independent cities, EB’s Gauls or Germans or Macedonians are at a serious disadvantage. You can easily use the independents as a buffer zone – these cities never attack you and the AI isn’t going to come through them. So instead of facing the annoying but balance inducing multi-front wars, you can plan your expansion carefully with minimal threat from an unexpected quarter.

From a pure historical standpoint I guess this makes some sense. For most of the late Republican period, the Mediterranean was dotted with small independent kingdoms and city states. To prevent the entire region from becoming a monochromatic blob you need to give these cities a chance to survive. But the cumulative effect is to neuter the enemy factions. Every city that they do not conquer is one more you can conquer and sack, every route they judge too dangerous is one more you don’t have to watch.

If you play as Rome, the game tends to unfold in a quasi-historical way. Since no faction is really a threat until you are on their doorstep, you consolidate your hold on Italy, move into Etruria and Sicily and end up nose to nose with the Gauls (here divided into two rival factions) and Carthage. Then you end up in one or two major wars.

But there is also a sense of inevitability here that goes against the grain of game design. No, the AI in the Total War games never really poses much of a long term challenge, but it could frustrate or delay you. In EB, there is little sense that your enemies are even playing the same Expand, Exploit and Exterminate game that you are. It’s a tougher opponent on the battlefield (Because some units just won’t break. Stupid naked Gauls.) but weaker on the map since it would rather attack a strongpoint of yours than one of a rich independent city like Syracuse.

That’s 10000 more minae for me.

None of this, by the way, takes away from the major accomplishment that EB is. It has new models, new loading screens, new traits, a new map…it’s huge and well worth the download. And, since it is a fan project, will probably be improved as it moves forward. Even with my misgivings, I thank the developers for reviving my interest in one of my favorite games of recent years.

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