In the last couple of months, Paradox has released two expansion packs – one for the year old Europa Universalis III
(called Napoleon’s Ambition) and one for the aging Crusader Kings
(dubbed Deus Vult). The former adds more new content, new options and answers pleas that the community has been making since the initial release. The latter adds a couple of new dynamics but is mostly an interface and graphic makeover.
Here’s where the writer tells you in a cliche that the modest expansion is actually the better one, right?
Right.
Europa Universalis III is still a good game – it was a good game when it came out and remains one in spite of a few backward steps from EU2. Napoleon’s Ambition was supposed to address some of those steps back. Before EU3 was released, the developers claimed that:
a) the Napoleonic era wasn’t a good fit for the EU3 model since the revolutionary period was such a dramatic departure from the politics of the 15th to 18th centuries, and
b) historic monarchs and leaders would mess with the uncertain future they wanted players to experience.
Apparently the first problem wasn’t so much a problem as a design issue they had to work out, and they did to some extent. New revolutionary government models and National Ideas don’t make the break of 1789 feel like a huge departure from the past, but it’s not like they got the religious wars right either.
The second problem was addressed by letting the player choose whether or not to use historic monarchs, leaders and advisors. But they stuck to their guns, to some extent, by forcing certain trade-offs if you choose this option. Since you have historical kings and queens, you can’t change your government type (it’s now tied to the calendar), you can’t do royal marriages (since that could trigger dynastic stuff that could mess with something), and, most insanely, you end up making a bunch of National Ideas totally useless. Since you can’t use military tradition to recruit leaders, there’s no reason to choose any idea that affects it. And since all explorers and conquistadors are now historical only, the Quest for the New World idea is useless.
The AI still chooses these now pointless National Ideas, by the way.
So you get to play with historical rulers and advisors, but doing so cuts you off from the strengths of EU3 – the adjustable history and customization. In a system where half of the National Ideas were clearly better than the rest, and where dynastic inheritances could throw the continent into turmoil, making National Idea choice even more obvious and forcing a strict line of rulership emphasized the weaknesses of the game instead of the strengths.
So, you are left with the pretty good Napoleonic era, which isn’t really Napoleonic since you only get Napoleon if you play the historical setup or a scenario starting in that period. The expansion doesn’t make the game worse, but it does seem more like an attempt to make up for oversights than an effort to take the game in a new direction or make the experiences even more varied and interesting.
Deus Vult, on the other hand, plays directly into Crusader Kings’s strong points. CK was always a bit of weak sister in the military and diplomatic side. The movement rules and diplomatic factors usually led to outcomes that were not merely ahistorical, they were impossible. Muslim kingdoms would be founded in Ireland and baronial military exhaustion led not to greater centralized states but to fractured realms with the players’ kingdom spanning the continent; I’ve been – simultaneously – king of England, Scotland, France, Finland and Jerusalem.
But the dynasty building part of the game has always been great and by adding a couple of new twists, this role playing element has been emphasized and accentuated with a new ledger and alert tabs. The friend/rival mechanic adds drama to court politics, as your marriage falls apart or your spymaster plots against you. Or when an embattled king finds a core of loyalists who will stand for the crown no matter who else challenges the throne.
By hiding the talents of offspring until they are educated and mature, there is less incentive to go around murdering children who tand between your kingdom and posterity. This means that there is a good chance that you will have a bad ruler from time to time and, instead of avoiding that through murder or exile, you have to cope with it.
It’s not that there aren’t changes to the diplomatic/military side; it’s that these changes take a back seat to the court management spreadsheet part of the game, all aided through new events, a ledger that tracks the eligible brides of Europe and tab alerts like those in EU3 that let you know of vacancies, court bachelors, disloyal vassals and options for new titles. (The other interface addition from the EU3 system, floating text for tech advances, is more annoying than useful.)
There is still too much fragmentation of large AI kingdoms. Friendship won’t keep a kingdom together if the liege is always mobilizing his vassals’ troops and claiming every county in sight.
The biggest problem with Deus Vult is its stability. It’s very difficult to continue a campaign for over a century without crashes forcing you to retreat to earlier saves or autosaves. My medieval history is a little weak, but I don’t think the Third Crusade was canceled because of a fatal exception error. This technical issue is enough to keep me from fully endorsing DV; this needs a hotfix fast.
But I play Crusader Kings more than Europa Universalis III now. Both expansions are available only through Gamersgate.