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Be Careful What You Say

October 28th, 2007 by Troy Goodfellow · 7 Comments · CGW, Electronic Arts, Maxis

A few months ago I wrote a piece on games journalism for The Escapist. Not a bad little article, though it didn’t turn out as well as I would have liked. In it, I had a throwaway line about how the success of The Sims is still a story but no one seems to be interested in it because the games are more than a few years old. Where’s the story on how this franchise keeps going?

I never expected anyone to call me on it, but Games for Windows editor Shawn Elliott did. “Great idea. Why don’t you write it for us?” Me and my big mouth. Fortunately, EA’s Sims division, the official community, a former student and some random internet strangers made sure that I had lots to write about. It was a hard story to put together in many ways because the community is both really big and really tight. And I wanted to write about people who are outside that community, too, since whatever game community you see online is generally a tiny fraction of what’s going on.

My 2000 word feature on The Sims and the community it has generated (Feeding the Juggernaut) can be found in the November issue of Games for Windows magazine. My copy still hasn’t arrived, but I can see by the online table of contents that it has been printed.

The larger lesson is that if you use a public space to ask for something to be done, someone will ask you to do it. Coincidentally, this is my first feature story for a print publication. Like everything I’ve written, I’m still not totally pleased with it but that’s the nature of the beast.


7 Comments so far ↓

  • Jason

    Strangely enough, your article gets a cover blurb but no mention in the table of contents.

  • Scott

    “Coincidentally, this is my first feature story for a print publication.”

    Congrats! May many follow. :)

  • Taranis

    Congratulations, I hope this trend continues!

  • Justin Fletcher

    That’s great, Troy! I’ll be sure and pick it up.

  • tatertot18

    I was suprised to see you had written this article. It was nicely done.

  • rod humble


  • Alan Au

    Oh, that’s yours? Congratulations! I haven’t had a chance to read the article yet, so I didn’t notice the byline. Ironically, I was just thinking that it was about time for an article like that, mostly due to the ridiculously devoted user community that has sprouted up around The Sims. Lo and behold it shows up in GfW of all places. Anyhow, I’ll promote it straight to the front of my to-read queue.