Chewing Pixels‘ Simon Parkham on Game, Set, Watch has treated us to a wonderful little poem about the downward spiral of a prospective games journalist. For a while It worked out Till he married and chose to breed: Ten pence a word a family will not feed. So he worked Ten times harder, So he […]
The Coming Week
May 12th, 2008 · Comments Off on The Coming Week · Me
Apologies for the posting delay. It has been one of those weekends where things pop-up that you need to deal with. Ongoing negotiations over new opportunities, meeting deadlines and having Bruce drop four turn summaries of the Making of the President Game that we completed months ago…nothing so tests the mind as trying to recall […]
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Sudden Strike 3 Review
May 8th, 2008 · 3 Comments · Gameshark, Review, RTS, WW2
I liked it more than I thought I would. When you pull off an assault against an entrenched enemy with minor losses and combined arms, it really feels nice. It looks pretty good, too and the reinforcement based on objectives is a great way to encourage action and progress. Ultimately, it comes apart because the […]
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In Nomine News
May 7th, 2008 · 2 Comments · Paradox, Preview
With the release of EU: Rome and all the fun I’m having with Galactic Civilizations II: Twilight of the Arnor, I missed a bunch of news and updates about the upcoming expansion pack for Europa Universalis III. There are some major changes on the way and I think I’m more excited about In Nomine than […]
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A Matter of Literacy?
May 6th, 2008 · 13 Comments · Gamers, Industry, Me
This will probably be my only post about Grand Theft Auto IV, a game which has been dubbed not only “great”, but “important” by a number of very savvy critics. Seth Schiesel’s review in the New York Times epitomizes the form, being (as usual) well written enough to persuade my wife that GTA4 is something […]
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Interview with Johan Andersson
May 3rd, 2008 · Comments Off on Interview with Johan Andersson · Crispy Gamer, Interview, Paradox
My interview with Paradox boss Johan Andersson is now up at CG. I tend to like interviews where you give the subject enough room to just ramble, and Johan was happy to do that on this occasion. He took time to call Hearts of Iron a “buggy piece of shit” and to deem the development […]
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