Thanks to Nabeel Burney of Slowdown for pointing out this upcoming XNA game to me. Use brush strokes to control armies on a parchment map.
Entries from August 16th, 2009
Too Many Games, Too Little Time
August 16th, 2009 · 4 Comments · Me
Now that the two big Paradox reviews are out of the way, I have to turn my attention to the things I have been neglecting. And it’s a long list to catch up on. 1) Crown of Glory: Emperor’s Edition: Gil Renberg, the co-designer, has been after me to give this game another look. I […]
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The Problem with Counting and the Return to WW2
August 13th, 2009 · 11 Comments · WW2
Given our recent discussion on TMA about WW2, I was struck by Scott Sharkey’s attempt to count the number of videogames associated with each 20th century war. His results aren’t really surprising. WW2 wins by a billion points. I’m not precisely clear on what he is counting. He mentions mostly shooters but he’s talking console […]
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Populous Resurrected?
August 13th, 2009 · 6 Comments · Electronic Arts, Industry
Chris Pereira is reporting that EA is looking at the possibility of reviving some of the classic Bullfrog titles from my halcyon days. “For me, I love the old Bullfrog IP, it got me really passionately into games, and I’m really proud that Bullfrog is part of the heritage of Bright Light,” [Harvey] Elliot said. […]
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Crispy Minute on East India Company
August 12th, 2009 · 11 Comments · Crispy Gamer, Paradox, Review
I had no idea I was rocking like that. Wow. I look kind of crazy. I’ve said before how much I love what Crispy is doing with most of its short videos, and this was a lot of fun to shoot. There’s about 20 minutes on the cutting room floor, because the cameraman, John Teti, […]
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Civ Rev on iPhone
August 11th, 2009 · 4 Comments · Firaxis, Interview
I guess it makes sense to port a relatively simple TBS like Civilization Revolution to the iPhone. If you want the full skinny, Chris Remo has a conversation with the game’s producer, Jason Bergman, over at Gamasutra. This is such an insane project because we’re putting out so much gameplay to a platform where we’re […]
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