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Centurion: Defender of Rome (1990)

April 1st, 2008 by Troy Goodfellow · Ancients, Feature:Anc, Retro, Review

Late in November 2006, I turned in my review of Medieval II: Total War to the editor of Computer Games Magazine. In his reply to that e-mail, he asked if I could quickly turn around a Revisionist History contribution (the magazine’s retro column) connected to the game. I suggested Centurion, the boss man didn’t argue and I accomplished a pretty remarkable feat for someone as fussy as me – I loaded the game in DOSBox, played it to refresh my memory and grab some screens, and then wrote the column – all within a few hours.

Looking back, this was easier than it should have been mostly because Centurion is one of those games that has crept into my memory and lodged itself there well beyond my limited affection for the game. Part of it is undoubtedly the haze of college memories. In an age of piracy, we actually bought Centurion. But a large part of it is because once I realized the connections between Centurion and pretty much every other ancients game since, it was an essay that I had been destined to write. Maybe I’ll find a way to upload that column someday in the future. On with the show.

First the basics. In Centurion, the player took control of the Roman empire and tried to conquer the known world one province at a time. Like Annals of Rome, the territories were laid out to match the historical Roman provinces so Italy was as united as Sicily and Egypt a single province just like Cyprus. You could take provinces [Read more →]

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Slow Week

March 31st, 2008 by Troy Goodfellow · Blogs

This will be a slow posting week, because the work week is anything but slow. I have one preview, two reviews, an interview to transcribe and some housework that can’t wait. Plus whatever else pops up in the interim and something always does.

I still want to get more of my ancient series up, though. I’ve made contact with the developers of a few of these games and am waiting for a couple of replies, but I hope that my Centurion post will be up by late tomorrow, and maybe a couple of others by the end of the week.

But any other reflections or analyses will have to wait until I can spare some hours to browse the boards and check the usual blogs.

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Now That’s Just Mean

March 28th, 2008 by Troy Goodfellow · Design

In the life sim Kudos, your perpetually broke tosser had the option to buy a lottery ticket. My characters rarely had enough scratch to do it, but every now and then they’d drop a few bucks on the ticket. I didn’t expect game breaking piles of money, but an extra fifty pounds here or there would have made a huge difference.

Now comes the news from Positech’s developer Cliff Harris that I shouldn’t have bothered.

THE LOTTERY TICKET IS A WASTE OF MONEY.

It was a joke I put in. There is NO chance of winning. There is no code for it. It is deliberate.

It’s intended to be a commentary on how lotteries exploit those who can least afford it by trafficking in dreams instead of hard work.

One of my mentors in graduate school opened his lectures on the economic model of rational decision making with a discussion of lotteries. He would break down the cost and likelihood of benefit to demonstrate that that one dollar ticket is probably best spent on coffee or something else.

Given his optimistic nature, I always suspected that he bought tickets when nobody was looking.

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Really?

March 27th, 2008 by Troy Goodfellow · Paradox

Tom Chick has posted a little blurb about his encounter with Paradox lead designer Johan Andersson. Chick seems to think that I’m crazed with rage about how EU3 deviated from the historical path, which isn’t quite the case. I understand why Paradox did what it did for the reasons laid out in the linked story – it’s just not as viable a game design for a long term historical game.

But this little blurb was interesting.

It almost sounds like he’s disowning the EU2 model. “Yeah, I’ve been communicating that on the forums for the last three, four years. It’s a model that doesn’t work. I mean, Crusader Kings doesn’t have it. EU3 doesn’t have it. Hearts of Iron has it, but it works. But EU2, it really didn’t work in the long run.” Furthermore, he says that EU2 was their worst selling game.

My bolds.

I knew that Hearts of Iron II was their biggest seller. It is World War II, had decent retail penetration and was the first game Paradox published on its own. So they had a popular subject and didn’t have to worry about international distributors and publishers screwing them over.

But I’m very surprised that EU2 sold worse than Victoria, which was a dog’s breakfast of neat ideas and cool innovations stuck to a frankly impenetrable economic model. And I’m surprised it sold more than Crusader Kings considering the long tail of Paradox strategy games.

Still, I would not draw the lesson that this was because EU2 was too faithful to history. Most gamers wouldn’t have known that until they had played it.

EDIT: Chick has clarified his reporting of Andersson’s sales comment to reflect that EU2 sold the worst of the EU games, apparently not including its cousin games.

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Print Screen

March 27th, 2008 by Troy Goodfellow · Crispy Gamer, Print Screen

My new column for Crispy Gamer has finally gone live. It is called Print Screen and deals with books and film and where they meet the gaming world. It will run near the end of every month.

There some layout issues with the column – no idea what’s happening there, but you can find each of them here:

Book Review: Mass Effect
Movie Review: In the Name of the King
Book Review: Second Lives

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A Civ MMO?

March 27th, 2008 by Troy Goodfellow · MMO

Quite a few blogs are pointing to a Take Two presentation that reveals that the company is considering potential of a Bioshock or Civilization online game/MMO. Here’s Stephen Totillo’s take.

The presentation slide points to World of Warcraft as evidence of the potential size of the market. Which is sort of like pointing to the 1927 Yankees and saying that that is what baseball teams have the potential to be.

The slide also has Bioshock in every category – Online/MMOs, Mobile Games and Movie Tie-In. Great to know that they have such confidence in their other games.

So what would a Civilization online experience look like? With Warcraft – a standard fantasy world – it was easy to see how it would look in an MMO. Just take Everquest and make all the characters Blizzard IP. But Civ would require a total rethink.

Armchair designer suggestions welcome in the comments.

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