The best thing about Rock, Paper, Shotgun is the comfort in finally having some serious PC gaming peers in a blogosphere dominated by console gaming.
The second best thing RPS is that the team is full of great writers, each of whom has a unique voice. Some of us soldier on alone.
The third best thing is that they’re not afraid to spend thousands of words on seriously long retro stuff, like Alec Meer’s new post about rediscovering Sid Meier’s Colonization.
[I]ts approach was not Civ-but-bigger, but rather Civ-but-smaller – focusing in on and expanding a very specific part of the game. Establishing remote colonies and trading were only minor parts of Civ, mere footnotes to its tale of global conquest and technological progress. Colonize zooms into and fills in this sketchy back-story. It could be said to born of the same quiet-the-mewling-fanbase thinking as the Star Wars prequels, only rather than simply filling in all the gaps on Wookieepedia it genuinely has its own purpose.
Meer admits that sometimes it is hard to be completely objective about games that you grew up with, and I think he cuts Colonization quite a bit of slack. I have a lot of design qualms about Colonization, especially regarding how you deal with foreign powers. But I grudge no one their nostalgia, so long as they are aware of it.