It’s their best selling series, so why not?
In other Paradox news, a new trailer for Majesty 2.
It’s their best selling series, so why not?
In other Paradox news, a new trailer for Majesty 2.
→ 8 CommentsTags:
Once again, some cinematics that do nothing to get me excited about a game I am already looking forward to. Native scouts, chopping trees, and an out take from John Adams.
→ 9 CommentsTags:
Tom Chick at Fidigt has published the first installment of a series about the upcoming Command & Conquer: Red Alert 3. He starts with the Allies.
I was never a big Command & Conquer person until C&C 3 came along, so I can’t be certain how many of the units and descriptions radically deviate from the usual Red Alert nonsense. At E3, I was told that they don’t want long time RA players to feel confused by how old factions play in the new game, so I suspect there’s some overlap here. Feel free to confirm or reject my suspicion.
Faction profiles are the bread and butter of strategy previews, and I don’t always find them useful. Chick’s is a little different than most since it isn’t pure description; there’s some commentary in there about engineers being useful and how the allied Hydrofoil can be used tactically. It’s hard to make a faction preview interesting, though, especially when there’s not a lot of context on how the whole thing fits together. RTSes are, more than most genres, a form that draws meaning from how units interact with each other. This is only the beginning of the previews, so maybe there will be a wrap-up where Chick – one of the most thorough RTS commentators out there – speculates on the game as a whole.
As for me, I’m not really enthusiastic about Red Alert. It’s very much a C&C 3 game, and as much as I liked Tiberium Wars, I think I’ve been spoiled by the slow majesty of Sins of a Solar Empire, a much more leisurely RTS than what EA LA has been churning out.
Keep your eyes on Fidgit for more Red Alert previews.
Comments Off on Red Alert 3 Faction PreviewTags:
Paradox just released the 1.3 patch for Europa Universalis: Rome, a game that is still a strong competitor for “Most Disappointing Game” of 2008. The patch adds some British tribes, a couple of new resources, changes to the economy and lots of new events and interface tweaks to get you more involved in your characters’ lives and rivalries.
Design wise, the most curious events are related to the omens. In the game you can ask your High Priest to call upon the gods for a specific blessing. If it works, you get a bonus. If it doesn’t, you get a penalty. Since the success rate is, for some bizarre reason, tied to the worldwide power of your religion, you run a big risk of failure if you’re not playing the Greeks or if you don’t use a later Roman start date.
So, of course, many smart players didn’t even bother with omens. Why would you run the risk of a 25% hit to your trade income, even if you have a two thirds chance of success? But Paradox introduced these omens as the centerpiece of their religious “system”, so what to do? How could they fix it?
How about just have random events that will give you good or bad omens for a random deity? That’s what they did, and it’s really annoying. Things are going swimmingly and then, bang, Mars frowns on you and your troop morale falls. Or all of a sudden your population explodes, which is a good thing.
I have nothing against random events, but I can’t think of many random events that force you to interact with a system that you are purposely ignoring. You can still choose to invoke the gods, but if you don’t they will come after you anyway.
Of course, the new system is more “realistic”, whatever that means. The ancients didn’t always choose which god to pay attention to; as often as not an annoying priest would point out that Jupiter was pissed off. But the event system does nothing to fix the basic problem with the game’s religious aspect – it isn’t very interesting and would be better off either re-written or killed.
And that’s my general feeling about the patch, too. The interface changes are great, since I can now tell what event is doing what to whom, but there are still too many characters to track in too many different places. Forcing me to put a governor in every single province means that their stats generally mean little – you will want your best generals as generals and your high finesse people doing research, so your government is a sea of mediocrity. The AI will still do stupid things; a tiny Gallic nation will start assassinating Roman generals, giving me the casus belli I need to plow straight to the English Channel. The AI is still incompetent as a military planner, breaking up large armies so they can be ferried one component at a time.
At next week’s Games Convention in Leipzig, Paradox will announce its new game. Code named “Project Mayhem”, members of the official forum seem to want a new Victoria. I’d prefer a new Crusader Kings, or a completely original design altogether. I do hope that they have learned some lessons from Rome, however. It’s gotten some very good reviews, but overall it is faring more poorly in critical and fan opinion than their EU based games historically have.
→ 6 CommentsTags:
From page 97 of the manual for Gary Grigsby’s War Between the States.
Movement Tips: The good news is you don’t have to count movement points, but you may be left wondering why you can’t make a move. Is it the or reaction phase? it winter? Does a leader with attached units have initiative? Are you moving from a friendly region another friendly region or an enemy region? What are leader specialty skill ratings and is one type of attached unit dragging entire force ability down? there a transportation line across river you are trying to cross? Has rail unit you are use for been demolished? The problem of movement becomes even more difficult when you get a combination of the above, such as reaction in winter with a force without leader initiative. It can be frustrating at times, but we think it effectively portrays reality of moving forces during American Civil War.
You know what else would be realistic? Being told why a move is invalid, so the general can do something about it. I doubt McClellan just stared at a torn up railway and wondered why his train wasn’t moving.
→ 6 CommentsTags: