Flash of Steel header image 1

Stormrise Coming to PC

August 25th, 2008 by Troy Goodfellow · Consoles, RTS

Creative Assembly’s console RTS Stormrise will eventually make it to the PC.

I saw the game at E3 and wasn’t really impressed. The controls looked fine, but the demo was so staged – an assault on a seemingly immobile defensive army – that I got a poor feel for how it worked in real time. The demo was perfectly fine for a tactical training exercise; showing off unit powers, emphasizing flanking and crossfire, matching unit strengths and weaknesses, etc. In other words, something we haven’t seen much of on consoles.

Without seeing how the AI would move in response to a player action, however, I didn’t get any sense of how time pressure fits into all the tactics and planning. And how a game deals with time pressure is what separates a good RTS from a bad RTS. Showing me scouting and psychic mind control and cross fire is nice. It doesn’t give me any sense for how everything fits together into a war plan when someone is moving in the opposite direction.

The port to the PC is interesting, because it will be, I think, the first RTS designed for console controls that will have to be adapted to a keyboard/mouse environment. Will it be as messy as the usual platform transfer? Or easier because the control norms are already firmly in place?

→ 2 CommentsTags:

What Makes A Good Gaming Blog?

August 25th, 2008 by Troy Goodfellow · Blogs

I saw this linked by Andrew Sullivan, and I thought I would pass it on. I especially appreciated these two:

Good blogs reflect focused obsessions. People start real blogs because they think about something a lot. Maybe even five things. But, their brain so overflows with curiosity about a family of topics that they can’t stop reading and writing about it. They make and consume smart forebrain porn. So: where do this person’s obsessions take them?

Good blog posts are made of paragraphs. Blog posts are written, not defecated. They show some level of craft, thinking, and continuity beyond the word count mandated by the Owner of Your Plantation. If a blog has fixed limits on post minimums and maximums? It’s not a blog: it’s a website that hires writers. Which is fine. But, it’s not really a blog.

Gaming blogs, like other blogs, are everywhere now. It seems to be the preferred form for what would have been just another gaming website ten years ago; I can easily imagine my two favorite general gaming blogs (Rock, Paper, Shotgun and Fidgit) existing in a pre-2002 online world. Same with Game Politics, easily the best gaming blog that isn’t about gaming.

News blogs were the new big thing for a while. Kotaku and Joystiq clones that tried to cover a lot of material, and existed mostly to link to other people’s work or ideas and providing little original insight. At their worst, news blogs are just RSS feeds with more writing. At their best, news blogs offer the sort of commentary that was germane to the blogger’s original purpose – freeing individuals to write about what interests them and provide unique insight into an ongoing story.

Bit by bit, though, people are coming back to the focused “here’s-what-I-think” format for gaming blogs, either on particular genres or particular issues. MMOs are the heavily blogged genre because there is a lot to talk about and a lot of human drama and have always been popular blogging subjects. Then we have video blogs, which have the weakness of irregular updates and the fact that most people have no idea how stupid they look on camera.

So, gentle readers, what do you look for in a gaming blog? And, if you write one, what do you try to do to keep your readers happy?

→ 7 CommentsTags:

AGEod’s World War One: La Grand Guerre

August 23rd, 2008 by Troy Goodfellow · AGEOD, Preview, WW1

The most interesting strategy news out of Leipzig is that AGEod is doing a World War I strategy game.

From the press release:

“World War One : La Grande Guerre 14-18” (WW1) is an historical grand strategy game, turn based, using an original engine specially developed for AGEOD by Lucas Cammisa (Calvinus) according to a Philippe Thibaut game design. “WW1” will you allow to play the full conflict, leading the destiny of the seven main fighting nations (France, Great-Britain, Russia, Italy, Imperial Germany, the Austro-Hungarian Empire and the Ottoman Empire).

The Thibaut game design is the board game La Grande Guerre 14-18. I’m not familiar with the game, but it has a lot of parts.

* “WW1” will offer single and multi player gaming (up to 4 simultaneous players) through LAN or TCP/IP through 1 grand campaign, 4 campaigns and several battle based scenarios.
* Players will be able to play wild cards disturbing opponents strategies in order to influence the course of the war.
* Each player will pick different war strategies at the beginning of the conflict allowing strategic surprise and great replay value.

More than two players for AGEod game is new, but a welcome change. Hopefully someone who has played the board game can chime in with info about how the strategy choice works in the board game version.

If you speak French, a brief interview with screenshots can be found at Cyberstratege. One shot shows the off map regions of Africa and the Pacific, as well as a large Eurasian map, so most of the war will be there. I love that so much of the Ottoman Empire is on screen.

World War One looks a lot like AGEod’s other games. A unit box at the bottom, a stylized map with province movement. There isn’t a lot of information about the engine or how the board rules will be translated to the computer version.

November 11 is the release date.

→ 2 CommentsTags:

Colonization Screens

August 21st, 2008 by Troy Goodfellow · Firaxis

When you look at this screen, it looks like just another Civilization IV mod.

Then you see this one
, and it’s Colonization the way it’s supposed to look.

I’ve written a lot about my admiration for Colonization as a game, even though it’s not really up there in my favorite Meier, Reynolds or Microprose games. But I’m slowly getting excited about this re-release.

September 22. Mark it.

→ 7 CommentsTags:

Trailers Need This Type of Criticism

August 21st, 2008 by Troy Goodfellow · Blogs, Electronic Arts

EA’s cinematic interludes are always ridiculous. So the criticism of their trailers should be equally ridiculous and focus on the important things – war and boobs.

→ 1 CommentTags:

1404

August 20th, 2008 by Troy Goodfellow · Preview

More news from Leipzig: 1404 AD has been announced.

It’s Asian in theme this time, not Western. So I’m more curious about it than I should be given my mostly apathetic attitude towards this series.

Comments Off on 1404Tags: