No, not me. Sadly. But if someone knows someone… Anyway, the hands-on doesn’t tell us a lot we don’t already know. Some new screenshots, and a description of the editing tool. However, the editors aren’t as straightforward as they look and it’s not actually as simple as just tossing a few hands onto a blob […]
Entries Tagged as 'Preview'
February Strategy Preview
February 4th, 2008 · 2 Comments · Preview
February 4 – Sins of a Solar Empire (Ironclad/Stardock) February 5 – SpaceForce Captains (Provox/JoWood), SunAge (Lighthouse/Vertex4), Culdcept Saga 360 (Namco Bandai/Omiya) February 12 – XIII Century: Death or Glory (1C/Atari) February 22 – Imperium Romanum (Haemimont/South Peak) February 26 – Sims 2: Free Time (Maxis/EA) The Imperium Romanum date is from Gamespot; IGN says […]
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The Political Machine 2008
January 31st, 2008 · 8 Comments · Preview, Stardock
Gamespy’s Allen Rausch has the first extended preview of Stardock’s sequel to the 2004 election game Political Machine. The new edition takes so many more factors into account that the team felt confident enough to actually include a few historical scenarios such as the Lincoln/Douglas race of 1860 (Lincoln won) and some modern European politicians […]
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Sins of a Solar Empire Preview
January 18th, 2008 · 3 Comments · Gameshark, Ironclad, Preview, RTS, Sci Fi, Stardock
My preview of Sins of a Solar Empire is up at Gameshark. If you haven’t been following this game, do yourself a favor and check out everything you can. Still some work to be done, but I think Ironclad and Stardock have a real shot at something special here.
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EU: Rome Updates
January 18th, 2008 · 10 Comments · Ancients, Design, Paradox, Preview
There have been 11 Developer’s Diaries for Europa Universalis: Rome. It’s probably a good time to summarize what we do and don’t know and, of course, poke at a few of the details. Not everything in this list is equally important, and the list is a little more negative than my expectations are. I am […]
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Sins of a Solar Empire
January 10th, 2008 · 1 Comment · Preview, RTS, Stardock
I’ll have a full preview up soon, but I do want to keep the buzz going for Sins of a Solar Empire. For the uninitiated, it’s a real time 4X sci-fi game. Sort of a real time Galactic Civilizations, which makes sense since Stardock is publishing it. I wasn’t quite sure how you could keep […]
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