I really feel like crap today, so I’ll take the easy blogging way out and link to Soren Johnson’s three part (I & II & III)interview with Derek Paxton, the lead modder on the total Civ IV conversion Fall From Heaven II. Paxton goes into what it takes to make a mod of this size. […]
Entries Tagged as 'Interview'
Content One Degree Removed: Fall From Heaven Interview
January 9th, 2009 · 7 Comments · Firaxis, Interview, Modding
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Red Alert 3 Interview
October 27th, 2008 · 4 Comments · Electronic Arts, Interview, RTS
If you have any interest in EA’s upcoming Command and Conquer: Red Alert 3, you should read Chris Remo’s interview with Amer Ajami and Greg Kasavin over at Game, Set, Watch. On the separation between the Red Alert and Tiberium branches of the Command and Conquer franchise: AA: Red Alert 2 was the game that […]
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Tilted Mill Interview Part II
August 4th, 2008 · Comments Off on Tilted Mill Interview Part II · City Builder, Gameshark, Interview, Preview, Tilted Mill
Now we get to the good stuff – details on Hinterland. The maximum party size is four guys. Everything that is made in town and equipped on your characters can be seen simultaneously. Every sword, every pitchfork that you own, you can just drag it around to where you want it. It allows for ease […]
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Tilted Mill Interview
August 2nd, 2008 · 2 Comments · City Builder, Design, Gameshark, Interview, Tilted Mill
The first part of my very long interview with Tilted Mill is now up at Gameshark. The first half deals with Children of the Nile and independent development in general. The second half has more information about their upcoming game, Hinterland. Chris Beatrice is a great interview, by the way, because you just give him […]
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More on Spore from Soren
June 20th, 2008 · Comments Off on More on Spore from Soren · CGW, Electronic Arts, Interview
Be sure to read Jeff Green’s interview with EA’s Soren Johnson about Spore, game design, and other stuff in the industry. 1UP: So let’s say you were just getting into the business now, but you had the same education and interests. Do you still see yourself pursuing this path on the PC? SJ: Yeah, because […]
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Interview with Johan Andersson
May 3rd, 2008 · Comments Off on Interview with Johan Andersson · Crispy Gamer, Interview, Paradox
My interview with Paradox boss Johan Andersson is now up at CG. I tend to like interviews where you give the subject enough room to just ramble, and Johan was happy to do that on this occasion. He took time to call Hearts of Iron a “buggy piece of shit” and to deem the development […]
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