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Entries Tagged as 'Industry'

The Return of Kohan?

November 9th, 2010 · 3 Comments · Industry, Timegate

Oh please let this be something…. Via RPS: In a sprawling interview with GamesIndustry.biz, TimeGate bossman Adel Chaveleh said that: “We’re not walking away from Kohan by any means. It’ll see daylight again.” In what form? He wasn’t sure, or able to say, and he wasn’t about to be lured on talking about that Facebook […]

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Making History Makes Things Clear

September 27th, 2010 · 7 Comments · Industry, WW2

“Did you think the launch was disaster?” “It was a disaster.” Earlier this month I spoke to Dave McCool and Chris Parsons from Muzzy Lane about the state of Making History 2. They reached out to me and wanted to acknowledge what went wrong, what went right and how they plan to fix things. Making […]

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The Return of CivAnon

June 22nd, 2010 · 9 Comments · Firaxis, Industry

I loved this marketing campaign when 2k and Firaxis did it for Civilization 4. Happy to see it is back

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Three Moves Ahead Episode 68: Selling Strategy

June 8th, 2010 · 4 Comments · Industry, Podcast, Three Moves Ahead

  This week, Troy, Julian and Rob are joined by PR pros Joe Ziemer (Triple Point PR, Paradox shill) and Stephanie Schopp (Tinsley PR, Stardock water carrier) to talk about marketing strategy games in this gaming and business environment. Is strategy gaming really dead? How do you find new audiences and keep the old ones? […]

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Timegate Store

May 28th, 2010 · 7 Comments · Industry

The Kohan games are personal favorites, so don’t miss the chance to buy them at a very reasonable price at the newly opened Timegate Store.

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Coming Attractions Feature at Gamespy: The Pain of the Writer

May 26th, 2010 · 6 Comments · Feature, Gamespy, Industry, Me

Another long form feature of mine was just published at Gamespy. This time I look at the art and science of opening cinematics. If you have any comments on the article itself, put them there. If you want to comment on this post, however, comment here. Because I have more to say. I like feature […]

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