At a lunch meeting I was not invited to, Firaxis designer-in-chief Sid Meier told Newsweek’s N’Gai Croal that he’s fine with EA buying Take Two. We worked with Electronic Arts ten years ago. We respect them highly as a company. They’re a great company. We enjoy working with Take-Two. We’ll let them sort that out. […]
Entries Tagged as 'Developers'
Culture as a Mechanic or, Get Out of My Head Michael
March 3rd, 2008 · 5 Comments · Blogs, Design, Firaxis, History
While trying to use propaganda posts in Sins of a Solar Empire last week, I started thinking about cultural control in strategy gaming, how culture assimilation is an either/or proposition, how an homogeneous culture is assumed to be better than one with spillover from neighbors, how rival cultures bring nothing with them but trouble. Then […]
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American Civil War
February 28th, 2008 · 7 Comments · AGEOD, Civil War, Gameshark, Review
My review of AGEod’s American Civil War is now up at Gameshark. I really like what AGEod has been doing, and this title is a smart pickup for CDV.
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GDC RTS podcast
February 21st, 2008 · 1 Comment · CGW, Gas Powered Games, GDC, Podcast, Relic, RTS
Today’s Games for Windows GDC podcast (2/20) has Relic’s Josh Mosqueira and Gas Powered Games’ Chris Taylor as guests. Lots of time is spent on the present and future of real time strategy and PC gaming in general. The usual ground is covered. Will RTS games push themselves into a hardcore ghetto? How can you […]
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“The economics are ugly”
February 20th, 2008 · 23 Comments · Consoles, Design, Gas Powered Games, RTS
In an interview with IGN, Chris Taylor of Gas Powered Games makes it clear that he is not optimistic about the future of the PC as a gaming platform, even for such dyed-in-the-wool PC genres like real time strategy. It’s just a good business decision to have your game of any kind on a console […]
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Last Spore News For While
February 15th, 2008 · Comments Off on Last Spore News For While · CGW, Maxis
It looks like this was the week that Maxis showed off Spore to some of the local press. The Games For Windows 2/13 podcast discusses the game near the beginning, immediately after one of their typical shaggy dog stories.
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