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Entries Tagged as 'Developers'

Twilight of the Arnor Review

May 19th, 2008 · 2 Comments · Crispy Gamer, Review, Sci Fi, Stardock

My review of the latest Galactic Civilizations II expansion pack is up at Crispy Gamer. I’ve always “liked” GalCiv2, but I think I’m closer to “love” now. I’ve slammed expansion packs in the past for adding nothing, and you could make a case that Arnor adds very little that is new. But it adds so […]

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The State of Strategy Gaming

May 14th, 2008 · 7 Comments · Design, Industry, Maxis

I’m pretty far behind in my podcast listening. I haven’t listened to the PC Gamer podcast or the Games for Windows ‘cast in a while. The Gamers With Jobs podcast is still a weekly listen, though. And this week’s broadcast deals specifically with strategy gaming. Maxis’ Soren Johnson sits in and talks about Civ IV, […]

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In Nomine News

May 7th, 2008 · 2 Comments · Paradox, Preview

With the release of EU: Rome and all the fun I’m having with Galactic Civilizations II: Twilight of the Arnor, I missed a bunch of news and updates about the upcoming expansion pack for Europa Universalis III. There are some major changes on the way and I think I’m more excited about In Nomine than […]

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Interview with Johan Andersson

May 3rd, 2008 · Comments Off on Interview with Johan Andersson · Crispy Gamer, Interview, Paradox

My interview with Paradox boss Johan Andersson is now up at CG. I tend to like interviews where you give the subject enough room to just ramble, and Johan was happy to do that on this occasion. He took time to call Hearts of Iron a “buggy piece of shit” and to deem the development […]

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There’s luck and then there’s luck

May 2nd, 2008 · 2 Comments · Me, Stardock

“Luck” is a very useful attribute in Galactic Civilizations II. You never know when you’ll stumble upon something useful in those anomalies or on a planet. I always take Luck for my race, because it’s cheap. I’m in the middle of a campaign in the new GalCiv 2 expansion, Twilight of the Arnor. I’m in […]

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Nobody Likes You When You’re Strange

May 2nd, 2008 · 8 Comments · Big Huge Games, Crispy Gamer, Design, RTS

RTS evangelist Tom Chick devoted his most recent column to a celebration of Rise of Legend‘s second anniversary. He talked to Big Huge Games head honcho Brian Reynolds about the game – why it worked and why it wasn’t the huge success it deserved to be. This exchange capsulizes the prevailing thinking on why the […]

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