Not a lot of stuff we didn’t know in the new trailer (number two of five), but that hasn’t stopped me from writing yet. 1) The campaign map looks great in the three seconds we see of it. I expect that will be the next thing we’ll see. 2) Elephants. Always with the elephants. Part […]
Entries Tagged as 'Developers'
Civ IV Colonization First Impressions
September 26th, 2008 · 8 Comments · Firaxis
It’s amazing how much you forget over a decade. Balancing crosses and liberty bells, expanding and entrenching, galleons and glory. Even if this was a home brewed mod, Civ IV Colonization would be a contender for expansion of the year.
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Hinterland Combat Videos
September 24th, 2008 · 7 Comments · Preview, Tilted Mill
Tilted Mill has uploaded a couple of battle movies from their upcoming fantasy city management/RPG Hinterland. Not much to see in them since the videos are both very short and very compressed. You see heroes beating on monsters and then picking up loot. Not a lot of information about the game in that. We do […]
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Spore Review
September 23rd, 2008 · 13 Comments · Electronic Arts, Gameshark, Maxis, Review
The review is up at Gameshark. It’s short, and a little low on original insight, mostly because so much has already been said. I do make a reference to a Broadway composer that most of my audience has no interest in, which I suppose makes me a swishier Kieron Gillen. The review may seem to […]
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The Media Loves Spore
September 22nd, 2008 · 8 Comments · Electronic Arts, Maxis, Media
I’ll have more to say once my review gets uploaded, but I wonder if Spore isn’t the biggest PC title ever released. It will certainly be dismissed by a lot of hardcore gamers, but it has been written about in all the major newspapers, many important newsblogs, and has been getting extended coverage in all […]
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Forcing Battle
September 16th, 2008 · 1 Comment · Design, Imperium
The latest post from Michael Akinde on the combat model of Imperium deals with how battles actually transpire. The best part: Perhaps the most common situation when two sides meet is that one of them withdraws from battle. In this period, it was almost impossible to force a battle on a reluctant enemy, and the […]
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