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Entries Tagged as 'Developers'

Three Moves Ahead Episodes 203 and 204: The Kickstarter Shows

February 6th, 2013 · Comments Off on Three Moves Ahead Episodes 203 and 204: The Kickstarter Shows · Gas Powered Games, Podcast, Three Moves Ahead

A trip to Iceland prevented me from posting last week, so I’ll take this chance to remind people that watch this space that we did a Classic Game Analysis of Total Annihilation and Supreme Commander with Chris Taylor from Gas Powered Games. The conversation, naturally, turned to his struggling Kickstarter, and Rob wrote a great […]

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Three Moves Ahead Episode 198: The Kessel Run

December 11th, 2012 · Comments Off on Three Moves Ahead Episode 198: The Kessel Run · Matrix, Podcast, Three Moves Ahead, Wargames, WW2

I bailed on this show at the last minute because I would not have had much to add and I haven’t touched Gary Grigsby’s War in the East in ages. Good thing I did since no way would I want to get in the way of Rob and Bruce sharing their opinions and experiences with […]

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The Hostile Geography of Fallen Enchantress

November 2nd, 2012 · 13 Comments · Design, Stardock

Exploration is one of the central ideas in any empire building game, and Fallen Enchantress relies heavily on uncovering what resources and settlement locations are nearby. The problem with exploring is that things may follow you home. My scout was doing no harm, and in fact maybe a little good, when he moved outside the […]

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Three Moves Ahead Episode 192: Fallen Enchantress

October 29th, 2012 · Comments Off on Three Moves Ahead Episode 192: Fallen Enchantress · Podcast, Stardock, Three Moves Ahead

This week, original panelist Tom Chick returns to wax poetical about Fallen Enchantress, Stardock’s follow up to Elemental: War of Magic. He finds a welcome audience in Fallen Enchantress lead designer, Derek Paxton. What do Rob, Troy and Bruce have to add? Listen to a discussion of design docs, original vision, AI debates and discussion […]

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Three Moves Ahead Episode 190: The XCom Review Show

October 15th, 2012 · 8 Comments · Design, Firaxis, Podcast, Sci Fi, Three Moves Ahead

Just in case you aren’t quite tired of XCom chatter yet… We were lucky to have two of our semi-regular panelists (Dave Heron and Jon Shafer) join us on the show, though really we could have probably picked any of our friends at random and had a good chat. Spoilers: We all like the game […]

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XCom: Enemy Unknown – Some Thoughts

October 12th, 2012 · 13 Comments · Design, Firaxis

XCom: Enemy Unknown has taken over my Steam friends list in the same way that FTL: Faster Than Light did a few weeks ago. XCom is bigger, flashier and, I think, more important than FTL – largely connected to the reasons that Ben Kuchera laid out earlier this week in his essay at Penny Arcade […]

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