The Future of the Real Time Strategy Game (originally published on FoS.)
What I’ve Written For Gamasutra
January 22nd, 2008 · Comments Off on What I’ve Written For Gamasutra · Me
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On Site Mini-Review: Guns of August
January 21st, 2008 · 10 Comments · Matrix, Wargames
Guns of August (Adanac Command Studies/Matrix Games) is a rare example of how to capture the seemingly uncapturable. Making a good game about World War I requires a design that forces the player to accept stasis on some fronts as a matter of course. It means creating rules that limit how much progress the player […]
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100,000
January 18th, 2008 · 10 Comments · Blogs, Me
Sometime in the last few days, Flash of Steel topped one hundred thousand hits. Because of changes in location and template and all that stuff, it’s not exactly clear who or when it was. Hell, it may even have been me. Anyway, thanks everyone. Let’s try to hit 200k by 2010.
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Sins of a Solar Empire Preview
January 18th, 2008 · 3 Comments · Gameshark, Ironclad, Preview, RTS, Sci Fi, Stardock
My preview of Sins of a Solar Empire is up at Gameshark. If you haven’t been following this game, do yourself a favor and check out everything you can. Still some work to be done, but I think Ironclad and Stardock have a real shot at something special here.
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EU: Rome Updates
January 18th, 2008 · 10 Comments · Ancients, Design, Paradox, Preview
There have been 11 Developer’s Diaries for Europa Universalis: Rome. It’s probably a good time to summarize what we do and don’t know and, of course, poke at a few of the details. Not everything in this list is equally important, and the list is a little more negative than my expectations are. I am […]
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THQ buys BHG
January 16th, 2008 · 7 Comments · Industry
Local strategy game developer Big Huge Games (Rise of Legends, Rise of Nations, Asian Dynasties, Catan) is now a wholly owned subsidiary of THQ (Company of Heroes, Supreme Commander, Titan Quest, Baby Bratz). Though this means we probably won’t see any more of the BHG take on the Age of Empires series, and that there […]
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