Neil Sorens has written an interesting article for Gamasutra about the place of stories in “sandbox” games. I’m not sure that I would put grand strategy games like Civ and Europa Universalis in the sandbox category, but that’s a semantic distinction I don’t want to dwell on for the moment. Like many observers, he pays […]
Spore Hands On Preview
February 13th, 2008 · 6 Comments · Maxis, Preview
No, not me. Sadly. But if someone knows someone… Anyway, the hands-on doesn’t tell us a lot we don’t already know. Some new screenshots, and a description of the editing tool. However, the editors aren’t as straightforward as they look and it’s not actually as simple as just tossing a few hands onto a blob […]
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1960: The Making of a President TURN THREE
February 12th, 2008 · 1 Comment · AAR, AAR1960, Board Games
Turn One Turn Two TURN 3 Phase 1 -2 blue Kennedy Initiative, Nixon first (11 to 12) NIXON 1: Citizens for Nixon-Lodge / Event: +1 to all CP for turn (+2 rest cube) no change KENNEDY 1: Fatigue Sets In 4CP: move to Midwest, +1 WI, +1 MN, +1 OH (to zero) (do not activate […]
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Spore at NASA
February 12th, 2008 · Comments Off on Spore at NASA · Maxis
Another mind blowing talk about Spore from Will Wright. PS: It looks like we have a release date. September 7, 2008.
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Sins Interview
February 6th, 2008 · 13 Comments · Design, Interview, Ironclad
Don’t miss Kieron Gillen’s interview with Blair Fraser, lead designer of this month’s addiction, Sins of a Solar Empire and Stardock’s Brad Wardell. Highlights from the interview: On why they focused on what they focused on: I can’t count how many times I’ve looked at that list during a game purchase only to be disappointed […]
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No Evocation without Representation
February 5th, 2008 · 11 Comments · Design
CDV has released the North American retail version of Ageod’s American Civil War, one of the best wargames of 2007. I’m writing a review of this release for Gameshark, so my full opinion on this game will be found there in a week or so. It’s really impossible to speak of the Ageod games without […]
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