Today marks the debut of my strategy game design column “Gods at Play” at Game, Set, Watch. This week I talk about virtual viceroys and ceding power to the AI. I’ve often said that GSW is my favorite of the news blogs that exploded a few year ago because it is interested in things […]
Entries from April 28th, 2010
Three Moves Ahead Episode 62: Gettysburg – Scourge of War
April 27th, 2010 · 12 Comments · Civil War, Interview, Podcast, Three Moves Ahead, Wargames
Another wargame show! Troy, Julian and Rob are joined by NorbSoft’s Norb Timpko and Jim Weaver to talk about Gettysburg: Scourge of War. Learn more than you ever wanted to know about how to make a civil war game. Why is the AI so recalcitrant? What are the lessons of leadership here? How do […]
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Flash of Steel/Three Moves Ahead Washington DC Area Meetup?
April 23rd, 2010 · 14 Comments · Blogs, Me, Podcast
One of the great things about being addicted to stats and traffic is that I have a good idea where my blog visitors and podcast post commenters are from. And I know I have a local audience that I’ve done nothing for. Not that meeting me is necessarily a good thing for everyone, but I […]
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More Classic Strategy Gaming: Emperor of the Fading Suns
April 23rd, 2010 · 2 Comments · Podcast, Retro
It had a great score, a great title and a great design. So it was just a matter of time before one of Tom Chick’s forum friends got around to chatting with him about Emperor of the Fading Suns on his Quarter to Three games podcast.
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Command & Conquer 4 Review: Breaking Rules
April 22nd, 2010 · 15 Comments · Electronic Arts, Gameshark, Review, RTS
I hated writing this review. I hated playing this game. I hated thinking about playing this game because I had to write the review. When people talk about strategy/RPG hybrids, I wonder how many of them mean a game like this where you need to play for hours and hours and hours just to see […]
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Majesty 2 Kingmaker Update
April 21st, 2010 · 5 Comments · Me, RTS
As I noted a few days ago, the opening mission in the Kingmaker campaign is a pain in the ass. But I finally beat it by realizing that the easiest thing to do was just hunker down and forget about taking out bear dens or wolf dens that weren’t close to wandering heroes. So by […]
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