As I noted a few days ago, the opening mission in the Kingmaker campaign is a pain in the ass. But I finally beat it by realizing that the easiest thing to do was just hunker down and forget about taking out bear dens or wolf dens that weren’t close to wandering heroes. So by focusing on getting dwarf towers up and running as soon as I could, I was able to buy enough time to last the 75 days.
Keeping all my heroes close to home also meant they could level up pretty quickly since they were all there to support each other. It took quite a bit of time before one of them died, and by that time I had too strong defenses for the undead to be much trouble. I didn’t worry about the goblin fort – optional objective – but did recruit the Beastmaster hero dude.
And the second mission in the campaign was a breeze since I had learned my lesson. Unless you have to wander out there, don’t. And that mission’s goal is to build seven dwarf towers. I see a trend.
Still a little angry at the game’s difficulty and I’m not seeing a lot of improvements over the core game. But I have finally finished 2 of the 7 missions. Maybe I can try the scenarios now.
One of my pet peeves in gaming is missions where I _seem_ to have a ton of sensible options– but only one of them will actually work. Sounds like that’s what you ran into here.
Well done! Firing it up now, lets see if I can’t ride on your coat tails. Completionism was my true enemy all along.
(The worst bit about playing that level so much is cringing at that “Goblins! Great God, ’tis goblins!” line every time.)
Majesty 2 was pretty disappointing for me. Sounds like the expansion won’t improve things…
It does have a random map generator correct? That is the only reason I would buy the expansion.
Most times, Majesty 2 seemed more like a puzzle game than a strategy game. With me randomly guessing what was gonna work. But, then, maybe I just wasn’t very good at it.