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Entries from January 23rd, 2008

Sometimes You Always Win

January 23rd, 2008 · 1 Comment · Blogs, Electronic Arts

Jeremy Greenfield of Gamers With Jobs has just posted an interesting summary of his attempt to drive a city into the ground in SimCity: Societies. He found, as many critics did, that the system was too forgiving of screw-ups and that it may be harder to kill a city than to create one. Thanks to […]

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What I’ve Written For Gamasutra

January 22nd, 2008 · Comments Off on What I’ve Written For Gamasutra · Me

The Future of the Real Time Strategy Game (originally published on FoS.)

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On Site Mini-Review: Guns of August

January 21st, 2008 · 10 Comments · Matrix, Wargames

Guns of August (Adanac Command Studies/Matrix Games) is a rare example of how to capture the seemingly uncapturable. Making a good game about World War I requires a design that forces the player to accept stasis on some fronts as a matter of course. It means creating rules that limit how much progress the player […]

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100,000

January 18th, 2008 · 10 Comments · Blogs, Me

Sometime in the last few days, Flash of Steel topped one hundred thousand hits. Because of changes in location and template and all that stuff, it’s not exactly clear who or when it was. Hell, it may even have been me. Anyway, thanks everyone. Let’s try to hit 200k by 2010.

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Sins of a Solar Empire Preview

January 18th, 2008 · 3 Comments · Gameshark, Ironclad, Preview, RTS, Sci Fi, Stardock

My preview of Sins of a Solar Empire is up at Gameshark. If you haven’t been following this game, do yourself a favor and check out everything you can. Still some work to be done, but I think Ironclad and Stardock have a real shot at something special here.

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EU: Rome Updates

January 18th, 2008 · 10 Comments · Ancients, Design, Paradox, Preview

There have been 11 Developer’s Diaries for Europa Universalis: Rome. It’s probably a good time to summarize what we do and don’t know and, of course, poke at a few of the details. Not everything in this list is equally important, and the list is a little more negative than my expectations are. I am […]

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