It’s probably no secret that I love Ultimate General Gettysburg given how much I raved about it on the podcast last summer. And again in the End of Year show. Rob Zacny put together a nice tribute to it as a surprise favorite of 2014. (For a more cautious but fair recommendation, check out Matt Richardson’s review.)
Richardson is especially on point when he talks about how it sometimes feels like UGG degenerates into blobs with no clearly defined lines. Your troops get all messed up together, and, yes, it can be rough to keep everyone straight.
And god, I love keeping everyone straight.
You wouldn’t know it by looking at my apartment – I am a bit of a slob in many areas – but I really like my soldiers lined up in perfect little rows as they march forward to be shot. In Pike & Shot I will hold up a too-far-ahead tercio because I want my reserve guys to line up beside it, for aesthetics as much as utility. In Field of Glory, I will try to make both my flanking charges envelop the enemy at the same time, and will get quite annoyed when someone doesn’t sit still and let me hit them from behind. A suboptimal road connection in Civilization V is definitely not on. I would probably be a better Combat Mission player if I weren’t so hung up on elegance; I know my Close Combat play suffers from too meticulous attention to building enfilade fire-zones for advancing Wehrmacht.
And don’t get me started on my city-building problems.
Now, historically, some of this stuff would make sense. Civil War rifles were certainly better than most Napoleonic muskets, but the cloudy smoke of the battlefield and power of mass fire still meant that you wanted to stick near your standard and your troop-mates. The near impossibly perfection of Cannae is still studied today because its deadliness is attributable to that amazing beauty of timing, co-ordination and precise planning.
Ultimate General Gettysburg doesn’t give me the tools to keep my lines together or advancing as synchronized units. You drag the unit with your mouse and where it ends up, it ends up, and that often means overlapping the next brigade over and OCD generals across Pennsylvania start freaking out.
In the end, it doesn’t matter a lot for my enjoyment. It’s a great game, and I have been known to find great beauty in imperfect things (people, for example). UGG manages to get by with a lot of other Civil War colour, so my failure to make Pickett’s Charge look like anything other than a bunch of college kids storming a football field can be forgiven. The colours, the maps, the sounds, the various historical possibilities…
Please use the comments to share your own gaming pathologies. I can’t be the only weirdo out there.