I love post mortems on game design. You can learn a lot about the business and about developers as individuals. It’s always astonishing how close some games come to failure before they even hit the marketplace, where most of them will fail anyway.
Sins of a Solar Empire was not a failure. Read about how success […]
Entries Tagged as 'Ironclad'
Sins of a Solar Empire Post Mortem
April 28th, 2008 · No Comments
Tags: Industry · Ironclad · Sci Fi
Sins Interview
February 6th, 2008 · 13 Comments
Don’t miss Kieron Gillen’s interview with Blair Fraser, lead designer of this month’s addiction, Sins of a Solar Empire and Stardock’s Brad Wardell.
Highlights from the interview:
On why they focused on what they focused on:
I can’t count how many times I’ve looked at that list during a game purchase only to be disappointed that bullet point […]
Tags: Design · Interview · Ironclad
Sins of a Solar Empire: First Impressions
February 2nd, 2008 · 7 Comments
I’ve already written a preview, but now that I have my hands on the final version I can begin forming ideas that mean something.
1) The interface has gotten more than a polish from the beta that I played. A lot of the screens have been redone from scratch, and are much improved. The research screens […]
Sins of a Solar Empire Preview
January 18th, 2008 · 3 Comments
My preview of Sins of a Solar Empire is up at Gameshark. If you haven’t been following this game, do yourself a favor and check out everything you can. Still some work to be done, but I think Ironclad and Stardock have a real shot at something special here.
Tags: Gameshark · Ironclad · Preview · RTS · Sci Fi · Stardock
