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	<title>Flash of Steel</title>
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	<link>http://flashofsteel.com</link>
	<description>The Best Strategy Game Blog in My House</description>
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		<title>What does it mean to be &#8220;hardcore&#8221;?</title>
		<link>http://flashofsteel.com/index.php/2010/03/11/what-does-it-mean-to-be-hardcore/</link>
		<comments>http://flashofsteel.com/index.php/2010/03/11/what-does-it-mean-to-be-hardcore/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 23:22:41 +0000</pubDate>
		<dc:creator>Troy</dc:creator>
				<category><![CDATA[Firaxis]]></category>
		<category><![CDATA[Gamespy]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Preview]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=2275</guid>
		<description><![CDATA[When I read the strapline attached to Anthony Gallegos&#8217;s preview of Civilization 5, I was stopped a little short.
It&#8217;s not just for the hardcore anymore.
It&#8217;s not? When was it? Is Civilization a hardcore game for hardcore people? I tweeted my curiosity and was met with a nice chorus of replies from friends and colleagues. Former [...]]]></description>
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		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Large Scale RTS and their intimacy problems: SupCom 2 report</title>
		<link>http://flashofsteel.com/index.php/2010/03/10/large-scale-rts/</link>
		<comments>http://flashofsteel.com/index.php/2010/03/10/large-scale-rts/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 14:59:30 +0000</pubDate>
		<dc:creator>Troy</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Gas Powered Games]]></category>
		<category><![CDATA[Me]]></category>
		<category><![CDATA[RTS]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=2272</guid>
		<description><![CDATA[At this week&#8217;s GDC, Gas Powered Games boss Chris Taylor told Greg Tito of The Escapist that Supreme Commander 2 was one of the best games he&#8217;d ever worked on. (I&#8217;m still working my way through the campaign, but I&#8217;ll let you know if I agree with him soon.)
He also said that SupCom2 was a [...]]]></description>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Three Moves Ahead Episode 55: Starcraft 2 and Napoleon: Total War</title>
		<link>http://flashofsteel.com/index.php/2010/03/09/three-moves-ahead-episode-5-2/</link>
		<comments>http://flashofsteel.com/index.php/2010/03/09/three-moves-ahead-episode-5-2/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 18:18:56 +0000</pubDate>
		<dc:creator>Troy</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Creative Assembly]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Three Moves Ahead]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=2268</guid>
		<description><![CDATA[
Two games this week. 
First, Tom Chick and Troy Goodfellow report on their experiences in the Starcraft II beta. It&#8217;s an old school RTS that eschews fifteen years of evolution in favor of keeping things as they were in 1998. What do we like so far? What do we not like? Meanwhile, Rob Zacny asks [...]]]></description>
		<wfw:commentRss>http://flashofsteel.com/index.php/2010/03/09/three-moves-ahead-episode-5-2/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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		<title>Is 2010 The Year of Strategy Gaming?</title>
		<link>http://flashofsteel.com/index.php/2010/03/08/is-2010-the-year-of-strategy-gaming/</link>
		<comments>http://flashofsteel.com/index.php/2010/03/08/is-2010-the-year-of-strategy-gaming/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 16:24:05 +0000</pubDate>
		<dc:creator>Troy</dc:creator>
				<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=2266</guid>
		<description><![CDATA[Every now and then I like to plan a bit ahead. Look over the release schedule, line up ideas for Three Moves Ahead, try to angle for high paying interviews and features (and the occasional review) and just get a sense for where the year is going.
I will not have time to play all the [...]]]></description>
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		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Design Notes Again</title>
		<link>http://flashofsteel.com/index.php/2010/03/07/design-notes-again/</link>
		<comments>http://flashofsteel.com/index.php/2010/03/07/design-notes-again/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 15:24:04 +0000</pubDate>
		<dc:creator>Troy</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Me]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=2262</guid>
		<description><![CDATA[I&#8217;m meeting my neighbor for an afternoon of Maria. I&#8217;ve spent the morning reading the rules (I missed Sivel&#8217;s earlier Frederick) and they seem pretty clear cut.
The first thing I did, though, was turn to the design notes. One of the constant themes of both Flash of Steel and Three Moves Ahead has been a [...]]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>More Thoughts on that Literature Article</title>
		<link>http://flashofsteel.com/index.php/2010/03/05/more-thoughts-on-that-literature-article/</link>
		<comments>http://flashofsteel.com/index.php/2010/03/05/more-thoughts-on-that-literature-article/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 18:02:45 +0000</pubDate>
		<dc:creator>Troy</dc:creator>
				<category><![CDATA[Gamespy]]></category>
		<category><![CDATA[Me]]></category>
		<category><![CDATA[Media]]></category>

		<guid isPermaLink="false">http://flashofsteel.com/?p=2260</guid>
		<description><![CDATA[Other People&#8217;s Stories was one of the easiest articles I&#8217;ve ever written. As EA&#8217;s Jonathan Knight says of Dante&#8217;s Inferno, the ideas are so big. It&#8217;s impossible not to find an angle or know what questions to ask. Not everyone I asked for input replied to my queries, and that ended up being OK since [...]]]></description>
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		<slash:comments>4</slash:comments>
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