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Entries Tagged as 'Wargames'

Unity of Command: Early Impressions

December 15th, 2011 · 10 Comments · Wargames, WW2

We’ll have a full chat about the game on the podcast later, I’m sure, but right now I want to state that Unity of Command is the intro wargame that Panzer Corps should have been. In many ways, Unity is the anti-War in the East. Both deal with the Eastern Front in WW2, but Unity [...]

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Play The Rainbow: Early Thoughts on Pride of Nations

September 11th, 2011 · 4 Comments · Design, Paradox, Wargames

I can’t rightly remember the first grand strategy game to have multiple map overlays, each designed to show different bit of pertinent information. Europa Universalis was 2000, and it had different maps for diplomacy, terrain and religion as well as the political map where I did most of my work. Civilization IV came later and [...]

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04 07 1942 21:36: “Convoy is to scatter”*

August 22nd, 2011 · 11 Comments · Board Games, Design, Wargames

At 11.52 a.m. on 20 September, Rolf Hilse, on board U-48, received a coded message from Günther Prien in U-47. He had spotted a large eastbound convoy heading to Britain, and since U-48 had the latest most advanced radio equipment, he asked her to report this news to Dönitz at his command post in Lorient. [...]

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Ian Trout (1949-2011)

August 4th, 2011 · 2 Comments · Wargames

The news of Ian Trout’s dying of cancer likely won’t be huge news in the industry, but it should be. He founded SSG with Roger Keating in the early 80s and their direct work resulted in some first class game design like Carriers at War, Reach for the Stars,Warlords II, and other titles. But it’s [...]

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More on Interesting Decisions

August 3rd, 2011 · 4 Comments · Design, Three Moves Ahead, Wargames

It takes me a while to catch up on listening to episodes of Three Moves Ahead that I am not a part of. Not that I listen to the ones that I am on, but I was there, so I know what I said. When I edited the show, I heard them all. Now I [...]

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STAVKA-OKH and the Limits of Decisions

July 15th, 2011 · 17 Comments · Wargames

Rod Humble is the CEO of Linden Labs. He is also makes small games, the most famous of which is probably the conceptual game The Marriage. He’s also a wargamer, and I wish I’d had more time to talk to him about what he was playing when I briefly saw him at E3 this year. [...]

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