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Entries Tagged as 'Me'

40 Years, 1 million hits

April 23rd, 2012 · 9 Comments · Me

Last week marked a couple of milestones for me. First, and probably most shockingly, I finally turned 40. It wasn’t as stressful a birthday as my 39th was for a number of very personal reasons, and I would have been content to let the day pass without much comment. But 80+ Facebook greetings, some nice [...]

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General Points of Interest

March 19th, 2012 · 6 Comments · Blogs, FoSTV, Me, PAX

I don’t have quite enough for a sustained post, yet, and I’m still editing a music review (yeah, seriously) and my Master of Orion science post. But I should write something since people keep visiting. Also, healthy to keep at it. * I have not been following the news on the upcoming Shogun 2 expansion [...]

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Spring Board Game Meetup

March 5th, 2012 · 19 Comments · Blogs, Board Games, Me, Podcast

Since the last meetup in November was such a success, I think we should do it again. It was a small but fun group of readers and listeners late last year, and the location was great. People should have gotten new games for Christmas, lots of new war stories and hopefully some new guests can [...]

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Rub Some Dirt on It

February 18th, 2012 · 22 Comments · Design, Me, Paradox

Anyone that is not intimately familiar with failure is probably not anyone worth knowing. The failure need not be profound, but facing setbacks and the limitations of planning are part and parcel of the human experience. It’s not that tragedy is the measure of a man or that there are no atheists in foxholes, as [...]

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I Like Sweden

January 23rd, 2012 · 8 Comments · Me, Paradox

Last week was the Third Annual Paradox Convention and it returned to Stockholm. I was there two years ago, but it was an in and out trip for the most part. See the games, meet the people, go to a pub, fly home. This year, I had a week – front loaded with work of [...]

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Talking Components

January 11th, 2012 · 3 Comments · Board Games, Me, Media

While doing my weekly conference call with Dirk Knemeyer regarding the board game we are working on, we got onto the topic of components. Well, not exactly. We got onto the topic of math and measurements and geometry, but basically it came down to what we expect from components. When people praise a board game, [...]

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