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Opening Day

March 1st, 2007 by Troy Goodfellow · Baseball

I just got my tickets for opening day at RFK.

Spring is here.

Which means it’s time to load up Pure Sim Baseball 2007 and get to work on that all-decade team league. Pure Sim has the best player/team import tool. Too bad it doesn’t quite recognize all those 19th century player portraits.

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Games That You Are Supposed To Like

March 1st, 2007 by Troy Goodfellow · Me

From Peter Berger’s recent post about Galactic Civilizations II.

Stardock’s Galactic Civilizations II is a great game. I can’t stand it.

It appeals to a lot of players, has simple game mechanics, an acceptable UI, and a very high degree of polish. There are many people whose opinions I respect who enjoy it immensely, and you might be one of them.

I am not one of the people that enjoy Galactic Civilizations. It bores me. It bores me to tears.

I suspect I’m not the only person who has a list of games they think they should like, but don’t. If I simply didn’t like GalCiv I would have played it once and ignored it. But instead, every so often I forget that I don’t like it. It’s simple to learn, hard to master! It’s polished! It’s shiny! I’ll play it again, and maybe this time I’ll like it!

Peter’s objections to GalCiv 2 largely boil down to pacing, in my opinion. Buildings can be queued and upgrade automatically, so there isn’t much domestic micromanagement after the first few turns. Relying on this, however, would only exacerbate his problems with the “end turn” button being the only thing to do. It’s a thoughtful look at a game that I, personally, think is easily the best space 4x game available, improved by the recent expansion.

The opening, however, got me thinking about games that I am supposed to like but don’t. Not the usual pointless claptrap about games being “overrated” or about the mass of humanity not being tuned into my deeper wavelength. Just games that I recognize as being quality product, games that I can rationally accept as milestones or important titles, but that still don’t entertain me or amuse me. Kind of like how I can watch Animal House, understand why people find it funny but still find myself flipping the channel to watch a Girlfriends marathon.

Age of Empires II fills this spot for me. From a pure game design perspective, it is an objectively better game than the original AoE game. It had formations, town centers that vigorously defended themsevles, unique units to separate the factions, better peon management…all of these are so standard now that it’s easy to forget how these changes wowed the critics.

But, to quote Peter, “It bores me to tears.”

Part of the problem was that the cool stuff became uncool after a while. It took a while before the race balancing made the Teutonic Knight unit anything but a juggernaut (he was hard to kill and harder to convert) and the introduction of the trebuchet to a generation of gamers somehow meant that this Weapon of Medieval Destruction would be the god unit. If your opponent could get three trebuchets out before you could get even one, you were screwed. They would target your castle and that would be it. Using a square formation around a few siege units could make you invincible, especially against an AI that really had no idea what it was doing half the time.

The larger problem was that the game seemed dry to me. It had a brain, but not a lot of heart, and refreshed all of the original Age of Empires goodness but with not enough of the cartoon coolness.

Don’t fill the comment box with explanations of what I am missing. I played a lot of Age of Kings. I know what I am supposed to be missing. I accept that it is, in all likelihood, one of the most important RTS titles of all time. And it’s a real treat compared to Warcraft II, which I played almost to the end of the campaign and enjoyed none of. But I don’t get why AoK was the most popular RTS of all time (except for in Korea).

Please do fill the comment box with confessions that some great games aren’t for all people.

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Be at one with the hivemind

February 27th, 2007 by Troy Goodfellow · Media

Apparently somebody thinks video game journalists need a style guide to keep things consistent from one publication to the next. David Thomas, Kyle Orland and Scott Steinberg have teamed up to give the gaming media its own manual of style, including, it appears, deciding that, per the title, video game is one word, and not two.

The blurb teaser that asks “What defines a good game review?” should be fun. I’ve spent a lot of the day reading some really bad reviews from high traffic sites, but I’m betting the authors have better advice than “learn to write” or “hire better editors”.

The style guide arrives in June.

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Shouldn’t someone write this stuff down?

February 26th, 2007 by Troy Goodfellow · Industry

Supreme Commander has been getting glowing reviews (with a couple of notable holdouts) so I have to add it to my queue of games to get. Total Annihilation rookie or not, you don’t get a new computer just so you can push hex counters along, am I right? And this is a real system pusher, so off to extreme game camp I go.

But if this thread is any indication, it looks like there is a notable lack of documentation for some important commands in the game. Now, to be fair, it also looks like you can do some really cool chain orders like loading and unloading transports in a smooth rally point thing. But these are the types of cool moves that need to be in print somewhere.

Speaking of writing stuff down, Bill Harris linked to Jeff Pinard’s excellent guide to Galactic Civilizations II: Dark Avatar. Not that that game is underdocumented, but this is a nice little intro to some of the finer points.

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Things Heard While Watching the Oscars

February 26th, 2007 by Troy Goodfellow · Industry, Media, Movies

All from my lovely and brilliant wife, who is sadly out of step with the Arts page of the New York Times.

Dreamgirls is a musical?”
“What is Apocalypto? I’ve never heard of that.”
“There was a movie about Marie Antoinette?”
“Remind me what else Martin Scorcese has done.”
“Who is that?” (Repeatedly when new presenters would step up. Not that she would be expected to recognize Jessica Biel.)
“Why haven’t I heard of those movies?”

She, at least, agreed that the shadow puppet dancers and endless montages were a colossal waste of time.

As a serious consumer of arts news, TV news, movie news and even celebrity gossip (we all have a sin…) I can’t expect her to keep up with everything. But if a busy, serious and intelligent person who actually likes seeing movies can’t keep up with what are supposedly the best movies of the last year how can we with interest in the gaming industry expect anyone who doesn’t know the difference between user created content, mods and adult-rated games to really care about the distinction?

And the movies that everyone sees advertised in a typical TV hour aren’t necessarily the good ones. Anyone want to take bets on whether Bridge to Terabithia, Ghostrider, Norbit or the latest slasher film will make the red carpet tour next year? Think back to last winter – how many ads for Dreamgirls did you see compared to Black Christmas or The Hitcher?

Games have it worse since the only places with heavy gaming advertising are the specialist press and enthusiast sites. Major console titles will be promoted ad nauseum, but you’re as likely to see an ad for a console itself as for something you would play on it. Were there ads for Oblivion? Medieval 2? The last PC exclusive ad I saw on US network TV was one for The Sims: Vacation a few years ago. It was on at 2 AM, too.

We shouldn’t be surprised that Senator Obama makes references to playing Gameboy; we should be happy he isn’t too many generations behind.

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Can someone tell me why…

February 22nd, 2007 by Troy Goodfellow · GDC

all the GDC parties are on the same night? At the same time? I want to go to all of them.

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