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Civilization IV: Beyond the Sword

March 28th, 2007 by Troy Goodfellow · Firaxis, Preview

The second expansion to the game I still play every night has been announced. You can get the full press release over at 2k Games.

I’ll highlight some of the passages for commentary.

“The expansion will focus on the late-game time periods after the invention of gunpowder.”

I start to lose interest in Civ IV once the tanks and infantry show up, so I hope a lot of this stuff is crammed into the muskets through cavalry period.

“The pack will provide 10 new civilizations, such as Portugal, Babylonians and Netherlands and their associated unique units and buildings.”

Judging from the artwork link, the Sioux will be one of the Civs. So who’s left? Civilization III had Iroquois, Byzantium, the Hittites, and Sumeria. If you add them you have room for two more. I still think Polynesia would be a good choice. Maybe another African civ like Kongo or Nubia? Europe is almost exhausted unless you add the Poles.

“Sixteen new leaders will be provided.”

Which means that the new civs will be stuck with a single leader/play style and we’ll get six add ons to existing civs: another American (Lincoln is in the artwork), another Roman, another Greek (how about Pericles?), an alternate Arab, alternate Spaniard and maybe another French or Russian leader. And there will still be dozens of forum posters complaining that they can’t choose Hitler.

“Corporations: A new gameplay feature similar to religion that allows players to found companies and spread them throughout the world. Each corporation provides benefits in exchange for certain resources.”

Awesome idea.

“New random events – such as natural disasters, pleas for help, or demands from their citizens – challenge players with obstacles that must be overcome for their civilizations to prosper.”

The original Civ had natural disasters that could pop up if you didn’t have the right buildings. Aqueducts prevented disease, temples deterred earthquakes. Or was it volcanoes? Anyway, this could be interesting if the randomness wasn’t just “build the right building” but had some relationship to terrain and city status. For example, a city that had to many sick people could pass that sickness on to cities it was trading with. Do you cut the trade links until the plague is under control?

As for citizen demands, I wonder what this could be. Do they want those silks that Mehmed keeps trying to push on you?

“Five new wonders await discovery including the Statue of Zeus, Cristo Redentor, Shwedagon Paya, the Mausoleum of Maussollos, and the Moai Statues.”

They have the Moai so they need to have Polynesians now, right?

“The United Nations will become available earlier in the game providing a way for players to win a diplomatic victory earlier. New resolutions will also be added which will expand the available diplomatic options.”

I want to be able to rescind resolutions. If I get outvoted into a Non Proliferation Treaty and then become Secretary General later, I want a chance to build my nukes. Still, an earlier diplomatic victory makes the opening relationships all the more important. Lately, I’ve been ignoring my neighbors until I knew which one I wanted to kill first.

The release date will be sometime this summer.

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Command and Conquer 3 Review

March 27th, 2007 by Troy Goodfellow · Electronic Arts, Gamesradar, RTS

My review of Command & Conquer 3: Tiberium Wars is up at Gamesradar.

I really like this game. The more I play it, the more I think I should have invested time in at least some of the other CnC games.

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Have I missed one?

March 26th, 2007 by Troy Goodfellow · RTS, WW2

When I first heard about War Front: Turning Point, I pretty much ignored it. First, it’s from a Hungarian developer that I don’t know a lot about, so it was under my radar. Second, Company of Heroes satisfies my WWII fix. Third, I’m sure I played the plot about Hitler being assassinated last year in Rush for Berlin.

Apparently it’s a good game.

The upper score comes from a guy who liked the Chris Kattan disaster Monkeybone and almost everything else he touches, so it can safely be dismissed.

But it gets a passing grade from Allen Rausch (barely), Tom Chick, Oliver Clare and Brett Todd.

And much of the praise seems to center on the backstory, but not as plot. In a world where the Nazis conquer Britain, kill Hitler and deploy superweapons, only an alliance between America and the Third Reich can stop the Commies from rolling through Europe. With this setup, the designers can give gamers a World War II RTS that isn’t a World War II RTS.

I was going to write a Gamer’s Bookshelf piece on alternate histories based on Roth’s The Plot Against America, but never got around to it largely because the gaming connection is pretty frustrating. Every history based game is, after a fashion, alternate history. No Order of Battle survives first contact with a grogard who thinks he’s smarter than Lee. As far as games that are explicitly alternate timelines, you’re stuck with half-though out designs like Cuban Missile Crisis: The Aftermath.

But it looks like Digital Reality has found a way to make the alternate history pay off by fusing 1940s versions of futuristic weaponry to the usual arms of the era.

Damn them for making me interested.

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Indie Publishing Drama Take Three

March 26th, 2007 by Troy Goodfellow · Industry, Matrix, Shrapnel

Via Tacticular Cancer.

After leaving Shrapnel Games last month in a confusing he said/she said over the completion/termination of 82nd Airborne, Boku Strategy Games has signed on with Shrapnel arch rival Matrix Games.

Boku is the maker of the Horse and Musket series – great 18th century warfare games in dire need of a spit and polish.

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Hell, yes

March 25th, 2007 by Troy Goodfellow · WW2

The upcoming Games for Windows cover story:

It’s one of those “exclusive” stories—this time about the followup to Relic’s awesome Company of Heroes. Guess what? We get to kill more Nazis again!!

My money is on the Eastern Front, but does that mean that we only get one new tech tree? Do they recycle the Axis tree from the original game, and only give us unique Red Army stuff? (Which I suspect mean really cheap infantry and Molotov cocktails.)

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New Combat Mission Screens

March 23rd, 2007 by Troy Goodfellow · Battlefront

You can find them here.

Looks like Syria has a lot of tires and pallets lying around. And crates. And oil drums.

It’s like open air Doom.

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