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Loose the fateful lightning

April 12th, 2007 by Troy Goodfellow · AGEOD, Civil War

Ageod’s American Civil War is finished and ready for purchase at the AGEeOD website.

Given the hours of pleasure I derived from Birth of America, the best wargame of 2006, I’m happy to see that the game is keeping the same board game look. I have a few half-finished essays on the importance of map styles in strategy and wargames, and the AGEOD titles have a style that really speaks to me.

But this isn’t a wargame like BoA. This is a strategy game with political decisions, army upkeep and some economic management. Though everything will be centered on winning the war, it not just about supply lines and avoiding attrition like the first AGEOD game.

Expect a report from the field in the near future.

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Because nothing says fast food business empire…

April 11th, 2007 by Troy Goodfellow · Business Sim

like scantily clad waitresses competing for your attentions.

Meridian 4 sent me an email today with pictures and bios of the “beautiful franchise staff of Hot Dog King.” The oldest character is a 22 year old Korean girl who apparently had cosmetic surgery and is looking for someone to tell her what to do. None of the six girls know a thing about dressing for the modern workplace.

Developer Fuzzyeyes Studio could have really used a proofreader on some of the text, too.

For 20 bucks you can play dress up and sell sausages. It’s The Sims meets Roller Coaster Tycoon I guess. I’m tempted to give this one a spin.

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EU3 1.2 patch

April 11th, 2007 by Troy Goodfellow · Paradox, Patches

After many weeks away from Europa Universalis III, I returned to it yesterday to see if the new patch addresses my minor concerns.

The AI powers are now much more aggressive against the American native states. In my current game as Castile, it’s only 1530 and England has already wiped out the Huron, Iroquois, Shawnee, Cherokee and Creek. The new ability to simply seize “pagan” territories without a proper peace deal seems to mean that if you don’t move fast in the exploration race there will be no one left to exploit. This has the potential to be unbalancing, though, and makes the already rapid European expansion even faster.

The reduction in the number of border disputes helps a lot in keeping states a reasonable size for at least the first hundred years. With no free casus belli, it can be difficult to expand to the ends of the map. This means war is more costly in stability, is more often a matter of real choice and you have no guarantee of core provinces once the war is concluded. France has annexed its vassals, as it should, and has built a serpentine corridor into the HRE, leading to a series of wars with Austria. But the new peace resolution system means that states are freed more often. I still think that Germany will be French or Burgundian by 1618, but we’ll see. (France now has 10% revolt risk in all her provinces thanks to repeated stability hits and prolonged continental wars.)

The advisor tweaks are OK. I’m not sure if the conversion rate bonus to religious advisors is better than the additional missionaries from before, but I loved having level 5 Torquemada and a level 6 random priest when I conquered Northwest Africa. 70 per cent chance of conversion to Catholicism everywhere. Likewise, the colonial advisor tweak from additional colonists to higher chance of success in colonization is a mixed bag. Glad the diplomatic advisor is useful now, though. Your reputation will now be improved if you have one of these guys in your employ. I still think spymasters are unnecessary, but the AI is really big on using spies. I prefer swords to paper.

It is still much too easy to become papal controller or Holy Roman Emperor with no effort. The bonuses for these positions are huge – manpower strength, prestige gains, lower stability cost. But the AI’s willingness to simply poison relations with its neighbors means that even though I had zero diplomatic contact with any of the electors of the HRE and never bribed a cardinal, Castile was able to win and hold both positions sometime in the 1480s. I still hold them.

Cultural revolts are more serious now. Instead of a single province, you can have an entire region go up in flames. I ignored the Basques to my peril. Fortunately France declared war and cleared the rebels out for me and I smote whatever invaders were left.

On the interface front, you can now set messages to pause on pop-up if you want. Still no way to automate merchants.

This being Paradox, they are almost certainly already working on yet another patch that will render the game documentation even more irrelevant. I’d like to see more serious decision making in the National Ideas part of the game – some balancing that wouldn’t just push me to choose the same seven or eight economic ones (Viceroys, Scientific Revolution, Trade Efficiency, National Bank, etc.) and a few other political ones (New World, Church Attendance, Humanist Tolerance, Bill of Rights.) More money means more mercenaries, so you can almost forget about many of the military ideas.

I’m still a fan of the game, and I think I appreciate it more with the adjustments that have been made. I still miss a lot of the historical flavor of EU2, but was never a huge fan of the huge event based mods since they seemed determined to push me in a direction I wasn’t sure I wanted to go.

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Curious Disclaimers

April 10th, 2007 by Troy Goodfellow · Industry, WW2

While searching for mods and scenarios for Close Combat: Cross of Iron, I came across Close Combat Org. It seems to be the big clearing house for this sort of thing.

At the bottom of the page, they have this disclaimer: This site is not affiliated to or has anything relating to the philosophies of any radical, political, racist or fascistic organizations. fight fascism!

The fact that anyone would confuse a site devoted to a game about World War II with a site that turns a blind eye to Fascism and racist philosophies might be surprising. But then I remember the Wehrmacht fetish and German military apologetics I’ve encountered in some circles and the disclaimer kind of makes sense.

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Not sure this is a selling point…

April 10th, 2007 by Troy Goodfellow · Design

Wargamer reports that John Tiller’s Campaign Atlanta is now available. One of the features is “The largest map yet featured in the ACW series. Over 100 miles in continuous length, that’s over 1,300 hexes north to south. More than 500,000 hexes in total!”

For those of you who thought my opinions didn’t matter…well, apparently you’re right. What the hell am I supposed to do with half a million hexes?

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If you have to keep saying it…

April 8th, 2007 by Troy Goodfellow · Media

It’s been a long time since anyone really cared about Adrenaline Vault, once one of the most popular game review websites. They were famous for never using one word where seven would do, leading to 5000 word reviews of truck racing games or something equally silly. It’s been in turmoil and on hiatus for months.

In any case, it has returned from the dead and published an interview with John Romero, a game design icon who should be hitting urban legend status any day now. He’s working on an MMO (of course) and thinks that console gaming is doomed. Yeah, consoles.

But it’s the last question that really annoys me.

“Avault is proud of its independence from publisher agendas. Do you think this is wise or should we also be sucking up to the man like most other gaming sites?”

You want to know the truth? Bigger game sites are likely more free from publisher agendas because they are, in fact, bigger. If Eidos or Ubisoft start pushing Gamespot or 1up around, they are likely to push back. “Independence from publisher agendas” is probably near the bottom of my concerns about the major gaming press. Smaller sites are much more likely to lose access and, consequently, can be pushed around.

This doesn’t mean that experienced and professional game media types can’t be wowed by a slick PR presentation or corrupted by over-familiarity with development and publishing figures. Access to exclusives, limited review conditions, calling people back…the PR people are professionals, too, and their profession is getting the best coverage for their game.

But for all the accusations of gaming press being in bed with publishers and developers, there have been very few specifics. Yeah, Dan Hsu claimed that competing magazines sold their covers, but he wouldn’t name names. Occasionally a developer or fan community get bent out of shape over a review score and charge that the publisher, editor or writer is corrupt or biased. But if this is such a huge deal, you would think that the story would have broken wide open by now. There is a lot of turnover in this industry, and not all partings are sweet sorrow.

Running around saying you’re independent doesn’t mean anything. It’s like saying that your website is “by gamers for gamers” or that you have “an irreverent take on the day’s news”.

Independence means going up to important people you have partnered with who have a clear message they want to get across and saying, “That’s not what we’ve heard.” I wish that the interviewer wasn’t simply known as “GFW” – there are some good questions there and the reader should know who’s asking them. (EIC Jeff Green credits Shawn Elliott for putting the thing together, so good on Shawn.)

In the words of Sondheim, “Don’t worry if your vision is new. Let others make that decision. They usually do.”

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