I really feel like crap today, so I’ll take the easy blogging way out and link to Soren Johnson’s three part (I & II & III)interview with Derek Paxton, the lead modder on the total Civ IV conversion Fall From Heaven II. Paxton goes into what it takes to make a mod of this size.
FFH2 is one of those things that I respect more than I enjoy. I really dig the fantasy setting and how the team is very happy to break sacred cows about balance and equality among the civs. However, I can never shake the feeling that the AI just has no clue what is going on. This might not sound like such a bad thing since even I can’t always tell what is happening in a specific turn. But so many rules are turned on their heads that FFH2 still has a bit of the juggernaut thing. I don’t mind being a juggernaut if I think that I am simply playing intelligently. It’s when the juggernaut moves without me doing much that I feel a little let down.
None of this is meant to imply that FFH2 isn’t an amazing accomplishment, even with all the cribbed art assets. The computer opponents are much better than they were, but this is a mod that is clearly designed for a multiplayer action. There are a lot of subtleties here that I think only a human can really get.