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Entries Tagged as 'Wargames'

Grigsby’s War in the East

June 29th, 2009 · 15 Comments · Matrix, Wargames, WW2

Yeah, it will take forever to finish a game, but still looking forward to it.

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Theatre of War 2 Is Killing My Patience

May 14th, 2009 · 6 Comments · Battlefront, Wargames

Is it supposed to be this slow? The opening battle in Theatre of War 2‘s American campaign has you holding off advancing German troops. It’s pretty straightforward, and not all that difficult. Get your guns pointed in the right direction, use your small armor force as a fireman unit to stop any vehicles that get […]

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Sid Meier’s Gettysburg (1997)

April 25th, 2009 · 13 Comments · Design, Feature:Map, Firaxis, Wargames

What this is about One of the defining features of historical wargames is the use of terrain to capture important features of the battle(s) being portrayed. An acquaintance is developing a tabletop game based on Foronovo, so he is working out how to reflect the riverside and mud. Hastings needs a hill, Teutoberg Forest needs […]

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Three Moves Ahead Episode 4

March 17th, 2009 · 3 Comments · Podcast, Shrapnel, Three Moves Ahead, Wargames

This week it’s all about wargaming as John Hawkins from KE Studios comes in to talk about War Plan Pacific. Julian Murdoch returns to explain why he doesn’t understand anything, Bruce Geryk would rather talk about Victory in the Pacific, Tom Chick almost rediscovers his love of wargames and Troy Goodfellow resorts to Star Trek […]

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Combat Missions Campaigns Killed

February 26th, 2009 · 2 Comments · Battlefront, Industry, Wargames

It was too fun an idea for it to make any economic sense. Not sure if it was actually a good idea.

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War Plan Pacific Review

February 18th, 2009 · 2 Comments · Gameshark, Shrapnel, Wargames, WW2

I like it. A lot. There are certainly problems with the game, and it is far from being a perfect wargame. It suffers from the fact that, as a computer game, you can play it so many times that you learn what the AI is trying to do, spoiling the long term value of the […]

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