Mostly, I hate the entire idea of dividing games by how time moves. There are better ways to understand game design than whether or not you have time to make a sandwich before you are overrun with Cossacks. But then Tom Chick writes: Real-Time Strategy Games are survived by its oldest son, Empire: Total War, […]
Entries Tagged as 'RTS'
I’m Going to Keep Saying This Until People Listen
February 11th, 2009 · 28 Comments · Crispy Gamer, Design, RTS
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History of Ensemble Part 3
December 18th, 2008 · 3 Comments · Crispy Gamer, Ensemble, RTS
The final part of my Ensemble history is now up. By the way, if you enjoy this sort of story, please let CG know by commenting in the comment box there. Yeah, it means another registration for another site, but I’ve become a real zealot for what the site is trying to do, especially since […]
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History of Ensemble Continued
December 17th, 2008 · 2 Comments · Crispy Gamer, Ensemble, RTS
Part 2 is now up.
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Rise of Nations is Good for You
December 11th, 2008 · 8 Comments · Big Huge Games, Research, RTS
I go back and forth over whether Rise of Nations is my favorite RTS or the best RTS or one of my three favorite or one of the three best. These are important distinctions. The University of Illinois, however, has found that playing Rise of Nations helps seniors in a range of other cognitive processing […]
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Dune II and Genre Birth Pangs
December 11th, 2008 · 8 Comments · Industry, RTS
I’m not sure how many people here remember Dune II. I do – quite vividly. I remember sitting in my friend Frank’s dorm room and watching him gather spice to build an army. Then I would play and get eaten by worms. There’s a nice history of the game and its importance at Edge Online. […]
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Malory: Total War
December 2nd, 2008 · 2 Comments · Medieval, RPGs, RTS, Wargames
Developer Neocore Games has been slowly unveiling more information about their medieval strategy game King Arthur, a game they are calling a Role Playing Wargame. Judging from the shots of both the battle engine and campaign maps, it looks a lot like a Creative Assembly game. But so did Imperial Glory, and it wasn’t much […]
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