Today’s Games for Windows GDC podcast (2/20) has Relic’s Josh Mosqueira and Gas Powered Games’ Chris Taylor as guests. Lots of time is spent on the present and future of real time strategy and PC gaming in general. The usual ground is covered. Will RTS games push themselves into a hardcore ghetto? How can you […]
Entries Tagged as 'RTS'
GDC RTS podcast
February 21st, 2008 · 1 Comment · CGW, Gas Powered Games, GDC, Podcast, Relic, RTS
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“The economics are ugly”
February 20th, 2008 · 23 Comments · Consoles, Design, Gas Powered Games, RTS
In an interview with IGN, Chris Taylor of Gas Powered Games makes it clear that he is not optimistic about the future of the PC as a gaming platform, even for such dyed-in-the-wool PC genres like real time strategy. It’s just a good business decision to have your game of any kind on a console […]
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Everyone Gets A Sequel
February 15th, 2008 · 1 Comment · Ancients, RTS
JoWood and World Forge have announced that Rise of Hellas, a strategy game set in ancient Greece,will be released next month. From the press release: You will fight alongside Alexander The Great and bring peace to the city states of ancient Greece. Put together an army and fight with your soldiers for wealth and peace, […]
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Sins of a Solar Empire: First Impressions
February 2nd, 2008 · 7 Comments · Ironclad, RTS, Sci Fi
I’ve already written a preview, but now that I have my hands on the final version I can begin forming ideas that mean something. 1) The interface has gotten more than a polish from the beta that I played. A lot of the screens have been redone from scratch, and are much improved. The research […]
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Me and My Big Mouth
January 28th, 2008 · 6 Comments · Blogs, Me, RTS
Nothing like stirring the pot to get a little attention. My recent counterpost to Dr. Nathan Toronto’s article on The Future of the RTS has (with my consent) been reprinted on Gamasutra. I hope the conversation will continue, though I should probably have added a paragraph or two about the potential for Sins of a […]
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The Future of the RTS? It’s already here.
January 25th, 2008 · 29 Comments · Design, RTS
Gamasutra has just published an article from Nathan Toronto that goes over a lot of the same ground about real-time strategy in a sort of new way. It’s an interesting article purely from a conceptual standpoint, though my first reaction to it was “How many games has this guy actually played?” Mr. Toronto has a […]
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