Troy, Tom and Rob talk about Code Force’s Distant Worlds, a 4x Space RTS that tries to tackle the challenge of ceding control. How can a game get past player paranoia about letting the AI handle things? When does a player choose to intervene? How can the AI failure at basic tasks undermine your confidence […]
Entries Tagged as 'Podcast'
Three Moves Ahead Episode 59: Distant Worlds – Space is Big
April 7th, 2010 · 12 Comments · Matrix, Podcast, Sci Fi, Three Moves Ahead
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Three Moves Ahead Episode 58: Phoning it In About Pax
April 1st, 2010 · 2 Comments · PAX, Podcast, Three Moves Ahead
With the post con exhaustion, panelists running around like crazy and Julian Murdoch fighting some sort of bug, it’s sort of a wonder we got a show together at all this week. Rob, Julian and I talk about why we loved PAX East. What makes a fan con different from a trade show? Is Microsoft […]
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Three Moves Ahead Episode 57: Supreme Commander and Command & Conquer 4
March 23rd, 2010 · 9 Comments · Electronic Arts, Gas Powered Games, Podcast, RTS, Three Moves Ahead
Troy, Tom and Julian devote the hour to dissecting the surprisingly good Supreme Commander 2 and the disappointing Command & Conquer 4: Tiberian Twilight. Why does SupCom 2’s deviation from the franchise formula make the game better? Why is it like Sins of a Solar Empire and Demigod? Do we want to gain experience points […]
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Three Moves Ahead Episode 56: Civ 5, Sid Meier and Farmville
March 16th, 2010 · 17 Comments · GDC, Podcast, Three Moves Ahead
We throw together a show on some of the strategy gaming news and ideas coming out of this year’s GDC. What do we know and not know about Civilization 5? Is Sid Meier coddling players in his psychological approach? And why is Julian on the side of evil in the Facebook wars? We announce the […]
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Three Moves Ahead Episode 55: Starcraft 2 and Napoleon: Total War
March 9th, 2010 · 10 Comments · Blizzard, Creative Assembly, Podcast, RTS, Three Moves Ahead
Two games this week. First, Tom Chick and Troy Goodfellow report on their experiences in the Starcraft II beta. It’s an old school RTS that eschews fifteen years of evolution in favor of keeping things as they were in 1998. What do we like so far? What do we not like? Meanwhile, Rob Zacny asks […]
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Three Moves Ahead Episode 54: Introversion
March 4th, 2010 · 7 Comments · Indie Games, Podcast, Three Moves Ahead
Troy, Julian and Rob wax rhapsodical about the glories of indie strategy game developer Introversion. What makes Darwinia a “different” RTS? Is Defcon the best multiplayer game ever made? And can you make a game about terrorism? Listen to the end and learn how you can win a prize. Seriously. I have one for you. […]
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