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Entries Tagged as 'Multiplayer'

Some Thoughts On The Evils of Multiplayer

February 20th, 2013 · 2 Comments · Me, Multiplayer, Paradox

Hello, blog. Clearly I suck at promises, like one substantive post a week, but that’s because I am writing long essays to reframe the strategy game language space and then realize I wrote them backwards. So, sometime in the next week expect a couple of 6000 word posts. Clearly I need more modest goals, like […]

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Multiplayer Fail – Rise of Nations Edition

January 9th, 2010 · 7 Comments · Me, Multiplayer

Late last night (or early this morning), I was all set to play a skirmish game of Rise of Nations with my good friend and fellow Canuck Jenn Cutter. This is for an upcoming podcast episode, so we need to fit in the experience before we record that show. (Yes, she’s a guest, but not […]

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What Went Wrong With Demigod?

May 19th, 2009 · 1 Comment · Gas Powered Games, Industry, Multiplayer, Stardock

It’s sort of a shame that the multiplayer launch problems have overshadowed how great Demigod is. It’s my early favorite for best strategy game of the year, but I’ve had no shortage of headaches and grief over how difficult it is to get a big MP skirmish going. Brad Wardell, still wearing his hair shirt, […]

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Three Moves Ahead Episode 13 – Tom vs Bruce vs Troy vs Julian

May 19th, 2009 · 19 Comments · Multiplayer, Podcast, Relic, RTS, Three Moves Ahead

Four men enter, two men leave as Tom and Bruce welcome their podcast partners into the oldest continuous rivalry in strategy gaming. In the first official multiplayer recap session in TMA history, the panel talks about Dawn of War 2, how the multiplayer experience holds up under the pressures of age and infirmity. Bonus files […]

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But Will it Fly?

December 13th, 2008 · 2 Comments · Creative Assembly, Multiplayer

The Total War games have always had a fairly interesting multiplayer battle game. You line up your Frenchmen, your friend pulls out his English longbows, and then you have at it. The most recent iteration, Total War: Kingdoms, implemented hotseat play for the campaign, but hotseat PC gaming hasn’t really been popular since I was […]

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Civ IV PBEM Update

May 29th, 2007 · 6 Comments · Me, Multiplayer

We’re about a third of the way through our PBEM Civilization IV: Warlords game, playing the excellent Chinese Unification scenario. In single player, the scenario is largely about diplomacy – persuading your opponents to support your claim to the Mandate of Heaven. So you export your bloodline or strategically convert, all the while beating on […]

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