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Entries Tagged as 'Modding'

House Rules

November 30th, 2011 · 4 Comments · Board Games, Design, Modding

I think most of us encountered our first house rule without even knowing it was one. We’d be playing Monopoly with friends or families, because we were too young to have good taste in games or friends, and we all used the Free Parking rule – taxes and Chance/Community chest money went into the center […]

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Three Moves Ahead Episode 76: Modding Strategy Games

August 3rd, 2010 · 10 Comments · Modding, Podcast, Three Moves Ahead

  Troy, Julian and Rob are joined by Maxis Games’ Soren Johnson and Fall From Heaven 2 lead Derek Paxton in a chat about modding. How do you assemble a mod team? What are the trade offs for developers and publishers in supporting mods? Scope and ambition and talent poaching and creativity. Also news on […]

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Another Fall From Heaven Interview

January 12th, 2009 · 1 Comment · Modding

Since the strategy world is pretty barren at the moment, I guess I should think about writing another feature series or something. Maybe work up another board game AAR. In the meantime, here’s another interview with Derek Paxton, the design lead on Fall From Heaven II. On the AI: The AI knows, “I can summon […]

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Content One Degree Removed: Fall From Heaven Interview

January 9th, 2009 · 7 Comments · Firaxis, Interview, Modding

I really feel like crap today, so I’ll take the easy blogging way out and link to Soren Johnson’s three part (I & II & III)interview with Derek Paxton, the lead modder on the total Civ IV conversion Fall From Heaven II. Paxton goes into what it takes to make a mod of this size. […]

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It’s Finished

December 17th, 2008 · 1 Comment · Firaxis, Modding

Tom Chick reports that the epic Civ IV mod Fall From Heaven 2 is now complete, basic patch work aside. I haven’t played FFH in a very long time. The last time I did so, I had some issues with the AI. It changed so many rules and involves so many upgrades that your computer […]

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Unintended Consequences

October 22nd, 2007 · 7 Comments · Creative Assembly, Design, Modding

For the last week or so I’ve been playing the Europa Barbarorum mod for Rome: Total War. Like many mods, it aims for realism before anything else, even to the point of giving each faction an overly “correct” name. Greeks, for example, are the Koinon Hellenon. The “rebel” controlled cities are given the somewhat anachronistic […]

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