I sometimes flake on linking my Gameshark stuff, but here’s my recent Q&A with Creative Assembly about the upcoming Empire: Total War. This is the game highest on my radar for 2009.
Entries Tagged as 'Gameshark'
Colonization Review
October 9th, 2008 · 12 Comments · Firaxis, Gameshark, Review
My review of Sid Meier’s Civilization IV: Colonization is now up at Gameshark. There are some widely reported issues with the game, especially in how it handles Liberty Bells and education. The education one really doesn’t bother me that much since you don’t really need to educate that many people and most of the resource […]
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Spore Review
September 23rd, 2008 · 13 Comments · Electronic Arts, Gameshark, Maxis, Review
The review is up at Gameshark. It’s short, and a little low on original insight, mostly because so much has already been said. I do make a reference to a Broadway composer that most of my audience has no interest in, which I suppose makes me a swishier Kieron Gillen. The review may seem to […]
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Tilted Mill Interview Part II
August 4th, 2008 · Comments Off on Tilted Mill Interview Part II · City Builder, Gameshark, Interview, Preview, Tilted Mill
Now we get to the good stuff – details on Hinterland. The maximum party size is four guys. Everything that is made in town and equipped on your characters can be seen simultaneously. Every sword, every pitchfork that you own, you can just drag it around to where you want it. It allows for ease […]
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Tilted Mill Interview
August 2nd, 2008 · 2 Comments · City Builder, Design, Gameshark, Interview, Tilted Mill
The first part of my very long interview with Tilted Mill is now up at Gameshark. The first half deals with Children of the Nile and independent development in general. The second half has more information about their upcoming game, Hinterland. Chris Beatrice is a great interview, by the way, because you just give him […]
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Supreme Ruler 2020
July 31st, 2008 · 1 Comment · Battlegoat, Gameshark, Review
SR2020 has problems, not the least of which is the lack of any really clear explanation of how everything fits together. And it may be because a lot of it doesn’t. The more I look at the game, the more I wonder how much of it is a Potemkin village, built to look like a […]
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