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Entries Tagged as 'Paradox'

Crusader Kings II Stream Tonight

April 12th, 2013 · 6 Comments · Me, Paradox

While I fight with posts that are much longer than the number of people that will read them, I do want to keep one promise which is that I would stream a learning game of Crusader Kings II for people that are curious but afraid. So tonight, for three hours starting at 8:00 PM Eastern […]

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Heirs to Peter, Corrupters of Plans: The Pope as Game Mechanic

March 6th, 2013 · 9 Comments · Creative Assembly, Design, Paradox, Religion, Retro

I did not expect to wake up a couple of weeks ago to the news that Pope Benedict XVI had announced his abdication. As of last week, His Holiness retired to a monastery and the cardinals now begin convening to choose his successor. There hasn’t been a voluntary abdication since the 13th century, and the […]

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Some Thoughts On The Evils of Multiplayer

February 20th, 2013 · 2 Comments · Me, Multiplayer, Paradox

Hello, blog. Clearly I suck at promises, like one substantive post a week, but that’s because I am writing long essays to reframe the strategy game language space and then realize I wrote them backwards. So, sometime in the next week expect a couple of 6000 word posts. Clearly I need more modest goals, like […]

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Getting What’s Coming To You: The Humanity of Crusader Kings II

August 28th, 2012 · 2 Comments · Paradox

Shall I join with other nations in alliance? If allies are weak, am I not best alone? If allies are strong with power to protect me, Might they not protect me out of all I own? Is a danger to be trusting one another, One will seldom want to do what other wishes; But unless […]

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Crusader Kings 2: Sword of Islam – Family Matters

July 16th, 2012 · 3 Comments · Design, Paradox, Religion

I’ll add the usual disclaimer that Paradox is a client of Evolve PR, though no one can really call into question my serious love for many of the studio’s design ambitions. The Sword of Islam expansion is something that fans of the Crusader Kings franchise have been calling for ever since the first game in […]

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Rub Some Dirt on It

February 18th, 2012 · 22 Comments · Design, Me, Paradox

Anyone that is not intimately familiar with failure is probably not anyone worth knowing. The failure need not be profound, but facing setbacks and the limitations of planning are part and parcel of the human experience. It’s not that tragedy is the measure of a man or that there are no atheists in foxholes, as […]

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