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Entries Tagged as 'Developers'

Minotaurs in Armor

January 8th, 2008 · 3 Comments · Gas Powered Games

I’m not a huge Supreme Commander fan. It’s a game I respect more than I like, since I get what Gas Powered Games is trying to do though it doesn’t scratch any of my personal itches. But when their next game, Demigod, has images like this, it would be curmudgeonly of me not to get […]

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Total War: Kingdoms Review

December 21st, 2007 · 3 Comments · Creative Assembly, Gameshark, Medieval, Review

My review of Medieval II: Total War – Kingdoms is up at Gameshark. I loved this expansion. As good as Medieval II is, the Kingdoms pack adds more than enough variety, flavor and cleverness to keep you hooked for a while. There is some really nice stuff going on here, and adding the SDK means […]

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Asian Dynasties Review

December 6th, 2007 · 2 Comments · Big Huge Games, Ensemble, Gameshark, Review, RTS

My review of Age of Empires III: Asian Dynasties can be found on Gameshark. Better late than never. The long and short of it is that the Asian nations are very powerful. Their explorers are better so they can get the early treasures faster. They age up with wonders, some of which have special powers, […]

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Thoughts on Harpoon

November 26th, 2007 · 2 Comments · Design, Matrix, Review

Larry Bond’s Harpoon – Commander’s Edition is everything it is supposed to be. It’s the same Harpoon that I fell in love with almost twenty years ago. It has all the scenarios that I played repeatedly from both sides, plus the EC 2003 scenarios that I missed. And there’s a Western Pacific Battleset with some […]

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It’s Back

November 21st, 2007 · Comments Off on It’s Back · Matrix, Wargames

In their continuing effort to revamp, revisit and release every great old wargame from the past, Matrix Games has announced the arrival of Larry Bond’s Harpoon – Commander’s Edition. This isn’t the realistic and ugly Harpoon 2 and 3, it’s the classic Harpoon design with a few new bells and whistles. Harpoon was the first […]

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Joining an Eventful Discussion

November 5th, 2007 · 10 Comments · Cryptic Comet, Design, Imperium

It’s always nice when two independent developers disagree with each other on design stuff. Vic Davis of Cryptic Comet, home of Armageddon Empires, recently posted a mini-dissertation on the role that events play in strategy games. He compiled a list of the purpose that events can play and how they can be used to challenge […]

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