Matrix Games has released War Engine into the wilds of the internet as a celebration of tax day. The only reward I need is the security that my money is being well spent on a well-managed war that makes America safer from its enemies. But since that’s not happening, I guess this will have to […]
Entries Tagged as 'Developers'
Age of Empires (1997)
April 11th, 2008 · 14 Comments · Ancients, Ensemble, Feature:Anc, Retro, Review, RTS
It’s now one of the most established brands in strategy gaming, but it’s easy to forget what an oddball title Age of Empires was at the time. Bruce Shelley, Sid Meier’s partner in design for many years, left Microprose to form his own studio, Ensemble. With real time strategy games quickly becoming the most popular […]
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Kingdoms Patch
April 9th, 2008 · 1 Comment · Creative Assembly, Patches
I loved the Kingdoms expansion for Medieval 2: Total War. It’s the model of what an expansion should be, I think. Now it has a patch. Among the fixes: – Dead wives no longer produce children in the Crusades campaign. So no more zombie babies.
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Demigod Finds A Publisher
April 7th, 2008 · 2 Comments · Gas Powered Games, Stardock
With Sins of a Solar Empire being an even bigger hit than anyone imagined, it makes sense for Stardock to seek out and publish other games. They now have, after all, thousands and thousands of consumers who may have not even tried Galactic Civilizations. Today, Stardock and Gas Powered Games announced their publishing partnership for […]
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Asian Dynasties Patch
April 2nd, 2008 · Comments Off on Asian Dynasties Patch · Ensemble, Patches
I can’t say that I expected a new patch for Age of Empires III: Asian Dynasties, but there it is. It’s a balance patch with some major alterations to every single race in the game. Well, almost. FRENCH No change
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Really?
March 27th, 2008 · 5 Comments · Paradox
Tom Chick has posted a little blurb about his encounter with Paradox lead designer Johan Andersson. Chick seems to think that I’m crazed with rage about how EU3 deviated from the historical path, which isn’t quite the case. I understand why Paradox did what it did for the reasons laid out in the linked story […]
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