Paradox just released the 1.3 patch for Europa Universalis: Rome, a game that is still a strong competitor for “Most Disappointing Game” of 2008. The patch adds some British tribes, a couple of new resources, changes to the economy and lots of new events and interface tweaks to get you more involved in your characters’ […]
Entries Tagged as 'Developers'
If You Don’t Use This Feature, We’ll Make You
August 14th, 2008 · 6 Comments · Paradox, Patches
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Hinterland Preview
August 8th, 2008 · Comments Off on Hinterland Preview · Preview, Tilted Mill
Allen Rausch has a new preview of Hinterland up at Gamespy. It’s nice to see a small game like this get some big game site media coverage. In the piece, Tilted Mill’s Beatrice and Fiske hit the same notes they’ve been playing for the last month or so. The PC game industry is broken, there […]
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Civilization Revolution First Impressions
August 5th, 2008 · 12 Comments · Firaxis
I’ve finally gotten a chance to play some Civ Revolution and I’m not sure what I think of it. First, it’s clearly a Civ game. All the stuff you would expect is there – settlers, production, research, etc. Second, there is a lot of stuff from Civ IV that makes an appearance – great people, […]
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Tilted Mill Interview Part II
August 4th, 2008 · Comments Off on Tilted Mill Interview Part II · City Builder, Gameshark, Interview, Preview, Tilted Mill
Now we get to the good stuff – details on Hinterland. The maximum party size is four guys. Everything that is made in town and equipped on your characters can be seen simultaneously. Every sword, every pitchfork that you own, you can just drag it around to where you want it. It allows for ease […]
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Tilted Mill Interview
August 2nd, 2008 · 2 Comments · City Builder, Design, Gameshark, Interview, Tilted Mill
The first part of my very long interview with Tilted Mill is now up at Gameshark. The first half deals with Children of the Nile and independent development in general. The second half has more information about their upcoming game, Hinterland. Chris Beatrice is a great interview, by the way, because you just give him […]
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Supreme Ruler 2020
July 31st, 2008 · 1 Comment · Battlegoat, Gameshark, Review
SR2020 has problems, not the least of which is the lack of any really clear explanation of how everything fits together. And it may be because a lot of it doesn’t. The more I look at the game, the more I wonder how much of it is a Potemkin village, built to look like a […]
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