Haven’t done a podcast post in a while, and since I was finally on one about a game that people have heard of, I thought I should link you all to the show we did about Civilization V: Brave New World. Rob opens the show with an interesting question: Do the additions that BNW makes […]
Entries Tagged as 'Developers'
Three Moves Ahead Episode 225: Brave New World
July 20th, 2013 · 5 Comments · Firaxis, Podcast, Three Moves Ahead
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Faction Design vs The Red Baron
July 6th, 2013 · 4 Comments · Design, Firaxis, WW1
Sid Meier’s Ace Patrol (Firaxis) is a fun, light air tactics game for the iPad. You have a crew of WWI pilots that gather experience and skill as they shoot down enemy planes, escort bombers or protect/destroy important installations. It is turn based, it has nice art and interface and it manages to evoke WWI […]
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Crusader Kings II Stream Tonight
April 12th, 2013 · 6 Comments · Me, Paradox
While I fight with posts that are much longer than the number of people that will read them, I do want to keep one promise which is that I would stream a learning game of Crusader Kings II for people that are curious but afraid. So tonight, for three hours starting at 8:00 PM Eastern […]
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A Few Words on Omerta
April 1st, 2013 · 2 Comments · Business Sim, Haemimont
Haemimont’s Omerta isn’t a game that will be going down as one of the triumphs of 2013, and I don’t think anyone expected it to be. A light, Prohibition-era gang sim with tactical combat elements, it is a new title from the Bulgarian studio best known for its excellent reboot of the Tropico series. I’ve […]
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Heirs to Peter, Corrupters of Plans: The Pope as Game Mechanic
March 6th, 2013 · 9 Comments · Creative Assembly, Design, Paradox, Religion, Retro
I did not expect to wake up a couple of weeks ago to the news that Pope Benedict XVI had announced his abdication. As of last week, His Holiness retired to a monastery and the cardinals now begin convening to choose his successor. There hasn’t been a voluntary abdication since the 13th century, and the […]
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Some Thoughts On The Evils of Multiplayer
February 20th, 2013 · 2 Comments · Me, Multiplayer, Paradox
Hello, blog. Clearly I suck at promises, like one substantive post a week, but that’s because I am writing long essays to reframe the strategy game language space and then realize I wrote them backwards. So, sometime in the next week expect a couple of 6000 word posts. Clearly I need more modest goals, like […]
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