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Entries Tagged as 'AAR'

Picking Up the Gauntlet

September 4th, 2011 · 4 Comments · AAR, Board Games

I’ve been reading J.E. Lendon’s Song of Wrath, which talks about how Greek ideas of pride, hubris and manliness fueled the opening of the Peloponnesian War. Sometimes when you get called out, you have to answer. Once I figure out where all these stickers go, it’s on.

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Party of Two: Adventures in Riftlandia

April 5th, 2011 · 3 Comments · AAR, MMO, Rift

Let’s start with the fact that I am not an MMO player. Sure, I’ve dabbled. Experimented even. WoW. Anarchy Online. LotRO. But the genre doesn’t really speak to me unless I am running around a world with people I already know. Scheduling sucks (as any 3MA listener knows) and all of my friends are adults […]

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The Anatomy of the AAR

February 8th, 2011 · 16 Comments · AAR

The after action report has probably been around in one form or another since the beginning of video games. Though telling you friend how you schooled a rival in Pong is not exactly an AAR, the need to share our gaming experiences goes back pretty far in gaming history. AAR’s don’t really work, of course, […]

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Field of Glory AAR

January 29th, 2010 · 3 Comments · AAR, Ancients, Slitherine, Wargames

Ian Bowes and I are playing out the Battle of Cynoscephalae in Field of Glory. He’s still learning the system, but he wanted to play another MP game and kindly asked that I join him. I gave him the Romans and took the Macedonians for myself. He is blogging the game over at his blog.

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Strategy/RPG Game Diary

August 1st, 2008 · 5 Comments · AAR, RPGs

I missed Kings of Dragon Pass the first time around, but this AAR/Game Diary has me scouring Ebay and the Internet for a copy. I really want to check this out on my own.

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1960: The Making of a President TURN FIVE

May 25th, 2008 · Comments Off on 1960: The Making of a President TURN FIVE · AAR, AAR1960, Board Games

Turn One Turn Two Turn Three Turn Four Phase 1 -2 Kennedy, initiative, Nixon goes first (16 vs 21) NIXON 1: Nelson Rockefeller 3CP (+1 rest): +1 NJ (zero), +1 PA, +1 NY +77 260-277 Bruce: With so many Endorsements breaking ties for me, I can play the game very close to the “flip point” […]

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