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The Future of the RTS? It’s already here.

January 25th, 2008 · 29 Comments · Design, RTS

Gamasutra has just published an article from Nathan Toronto that goes over a lot of the same ground about real-time strategy in a sort of new way. It’s an interesting article purely from a conceptual standpoint, though my first reaction to it was “How many games has this guy actually played?” Mr. Toronto has a […]

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Sometimes You Need to Listen

January 25th, 2008 · 9 Comments · Board Games, Me

Over the last couple of years I’ve heard and read a lot of people complaining about all the tiny stickers in Command and Colors. Brother, they weren’t kidding. That took forever. And I’m still not done.

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What I’ve Written For Xbox Magazine

January 24th, 2008 · 3 Comments · Consoles

Previews World in Conflict

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Everyone Likes Essay Contests

January 24th, 2008 · Comments Off on Everyone Likes Essay Contests · Blogs

Shack News is running an essay contest in which you have to write about your favorite civilization. I guess it’s part of a promo for the upcoming Civilization: Revolution. (I suppose I could have contests, but I’m lazy and cheap. Nobody gives me stuff to award as prizes, but then I don’t ask either. Because […]

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1960 AAR Pre-Game: Basic Terminology

January 23rd, 2008 · 1 Comment · AAR, AAR1960, Board Games

Before Bruce and I get into our write-up about 1960: Making of the President, there are some basic terms and concepts that should be explained. We’ll get into more sophisticated stuff in context. If you want to read the rules, you can find them here. Each player plays five cards in sequential phases until the […]

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Sometimes You Always Win

January 23rd, 2008 · 1 Comment · Blogs, Electronic Arts

Jeremy Greenfield of Gamers With Jobs has just posted an interesting summary of his attempt to drive a city into the ground in SimCity: Societies. He found, as many critics did, that the system was too forgiving of screw-ups and that it may be harder to kill a city than to create one. Thanks to […]

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