Kotaku is reporting that future editions of DICE and GDC will be going invite only with press registration. Concerned about the growing size of the conference and the vanishing developer culture of the annual event, Jamil Moledina thinks that something has to be done to get GDC back under control. “It’s meant to be a […]
Thoughts on Appeasement and Compellence
February 27th, 2008 · 15 Comments · Design, History
The always interesting Vic Davis has recently posted about appeasement as an historical tactic and game mechanic. Appeasement as a strategy is often a bad choice. It can be a catastrophic choice under certain conditions. Perhaps the most famous from the last century is the sad spectacle of the Munich Conference in 1938 and Neville […]
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Jason Ocampo Abandons Ship
February 27th, 2008 · 1 Comment · Media
Jason Ocampo has been Gamespot’s in house strategy go-to guy for years. Though I don’t always agree with him, he’s an intelligent commentator and his opinion is always worthy of consideration. Little too mass market in his tastes, but you know, we need people like that on sites like Gamespot. I’ve had the pleasure of […]
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More GDC Summaries
February 24th, 2008 · 2 Comments · Blogs, GDC
Rob Fermier has posted summaries from many of the GDC talks he attended this year. Lots of great stuff – almost as good as being there.
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Ten Challenges for Game Design
February 24th, 2008 · Comments Off on Ten Challenges for Game Design · Design, GDC
Game, Set, Watch has posted a summary of Jonathan Blow’s GDC talk about how we think about game design, and, more importantly, how what we think affects the challenges that face designers. Read it. I haven’t fully absorbed what exactly Blow is getting at or what the take-away should be for critics and analysts, let […]
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GDC RTS podcast
February 21st, 2008 · 1 Comment · CGW, Gas Powered Games, GDC, Podcast, Relic, RTS
Today’s Games for Windows GDC podcast (2/20) has Relic’s Josh Mosqueira and Gas Powered Games’ Chris Taylor as guests. Lots of time is spent on the present and future of real time strategy and PC gaming in general. The usual ground is covered. Will RTS games push themselves into a hardcore ghetto? How can you […]
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