In 1988, Cases Computer Simulations and R.T. Smith released Encyclopedia of War: Ancient Battles, a game that was intended to be the first in a series of historical miniature games. The mid 80s was probably the high point of wargame dominance in the computer gaming market, and there were really no ancient wargames on the […]
Encyclopedia of War: Ancient Battles (1988)
March 20th, 2008 · 14 Comments · Ancients, Feature:Anc, Retro, Review, Wargames
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New RTS Column
March 18th, 2008 · 1 Comment · Crispy Gamer, RTS
If you like real time strategy, and I do, make sure you check out Tom Chick’s new column at Crispy Gamer, “Rush, Turtle, Boom.”
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Tom versus Bruce Online
March 18th, 2008 · 3 Comments · CGW
EDIT: Tom v Bruce lives on from time to time in their verbal skirmishes at this blog’s official podcast, Three Moves Ahead. From time to time, we’ll play games and relive some of that rivalry as well. CGW/GfW’s Tom verus Bruce has probably done as much to amuse me as any single game has, and […]
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Shrapnel Reassures on 82nd Airborne
March 17th, 2008 · 8 Comments · Shrapnel, WW2
Remember 82nd Airborne? No? You’re probably not the only one. The wargame has been in development for years, with barely a peep from anyone connected to the project. Shrapnel Games was formed specifically to deliver 82 Airborne, a sequel to Empire Interactive’s 101st Airborne. Well, Shrapnel’s Timothy Brooks promises that it is still being worked […]
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Annals of Rome – The Designer’s Perspective
March 17th, 2008 · 5 Comments · Ancients, Feature:Anc, Interview, Retro
As I noted in an edit to my Annals of Rome entry, I was delighted to get an email from the designer of the game, George Jaroszkiewicz. The fact that he was not credited in the original packaging (“When I created the game, it was inconvenient to publish my name, so I invented the name […]
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Civilization Revolution Preview
March 15th, 2008 · 1 Comment · Firaxis, Preview
The previews for the upcoming console version of Civilization are trickling in, available at all the usual places. I’ll link you to Alec Meer’s over at Eurogamer because, first, it’s the usual high quality of writing you get at that place, and, second, it answers some important questions about what’s the same and what’s different […]
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