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Entries from February 24th, 2008

Ten Challenges for Game Design

February 24th, 2008 · Comments Off on Ten Challenges for Game Design · Design, GDC

Game, Set, Watch has posted a summary of Jonathan Blow’s GDC talk about how we think about game design, and, more importantly, how what we think affects the challenges that face designers. Read it. I haven’t fully absorbed what exactly Blow is getting at or what the take-away should be for critics and analysts, let […]

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GDC RTS podcast

February 21st, 2008 · 1 Comment · CGW, Gas Powered Games, GDC, Podcast, Relic, RTS

Today’s Games for Windows GDC podcast (2/20) has Relic’s Josh Mosqueira and Gas Powered Games’ Chris Taylor as guests. Lots of time is spent on the present and future of real time strategy and PC gaming in general. The usual ground is covered. Will RTS games push themselves into a hardcore ghetto? How can you […]

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“The economics are ugly”

February 20th, 2008 · 23 Comments · Consoles, Design, Gas Powered Games, RTS

In an interview with IGN, Chris Taylor of Gas Powered Games makes it clear that he is not optimistic about the future of the PC as a gaming platform, even for such dyed-in-the-wool PC genres like real time strategy. It’s just a good business decision to have your game of any kind on a console […]

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Mask of the Betrayer

February 18th, 2008 · 3 Comments · Crispy Gamer, Review, RPGs

My review of the expansion to Neverwinter Nights 2 is now up at Crispy Gamer. I liked it much better than I thought I would. I guess practice makes perfect for Obsidian. If you’d rather, you can sign up for the Crispy sweepstakes. Lots of big, big prizes which I am not allowed to compete […]

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GDC 2008 and other Con news

February 17th, 2008 · Comments Off on GDC 2008 and other Con news · GDC, Industry

I’m skipping the Game Developer’s Conference this year, even though more people I know will be there and there are lots of parties. After a lean 2007, I simply couldn’t justify the hotel cost (even as a business expense) so I didn’t bother trying to angle press credentials. I love the conference myself, even in […]

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Last Spore News For While

February 15th, 2008 · Comments Off on Last Spore News For While · CGW, Maxis

It looks like this was the week that Maxis showed off Spore to some of the local press. The Games For Windows 2/13 podcast discusses the game near the beginning, immediately after one of their typical shaggy dog stories.

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