I just finished a 1500 word article for a future Escapist and I’m still not entirely thrilled with it. This is a normal feeling for me. There are reviews I wrote three years ago that I still think could use another ten edits. But deadlines are deadlines. Fortunately, The Escapist has some good editors. I’ve […]
Entries from June 24th, 2007
Things You May Have Heard That Are Not True
June 21st, 2007 · Comments Off on Things You May Have Heard That Are Not True · Blogs, Industry
A couple of pieces of EA news have had the gaming forums in a bit of a tizzy lately. Let’s clarify a few things. 1. SimCity 5 is not being made by Tilted Mill. They are making a new game in the SimCity series and, it seems, will try to be as accessible as the […]
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Beyond the Sword – Full Details
June 20th, 2007 · 8 Comments · Firaxis, Preview
IGN has published all the details for the epic game of the upcoming Civ expansion. New Civs, new units, new wonders. Read Steve Butts’ article for the full scoop, but here’s a nitpickers guide to what’s ahead. New Civs – Babylonians, Byzantines, Dutch, Ethiopians, Holy Roman Empire, Khmers, Mayans, Native Americans, Portuguese, Sumerians I’ll leave […]
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Debriefing Twilight Struggle: The Soviet Side
June 20th, 2007 · 3 Comments · AARTwiStr
Turn One Turn Two Turn Three Bruce may have a wrap-up when his schedule lets up, but for now here’s my take on the game you read about. It was a rout. Not close at any point. Except for a great burst of Communist expansion in Turn 2 – expansion that never coincided with a […]
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Getting Decrepit
June 19th, 2007 · 2 Comments · Me
The first sign of aging is not losing your hair or your memory, but your hand-eye co-ordination. That’s why most athletes peak in their mid-20s. (Sure you have the occasional freaks like Roger Clemens who go on forever, but they’re freaks.) My aging was brought into bright light yesterday when I first tried Space Force: […]
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Commander: Europe at War – Early Moments
June 18th, 2007 · 5 Comments · Matrix, Slitherine, WW2
I’ve mentioned Clash of Steel (no relation) a few times before. For me, it epitomizes the perfect light wargame. Units arrive, you place them, and then you run across a hex map of Europe killing Nazis. Commander: Europe at War is better. It’s not perfect, by any means, but I’m pleasantly surprised. Matrix Games has […]
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